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Marvel Vs Capcom: Infinite

SWonder916

When's DragonBall?
Of course the DP motion rumor was just that. If anything I'm assuming they'll have Easy mode controls option for casuals just like they did in UMvC3

As for the game itself I think it looks awesome so far. Just need to see some more new characters, gameplay mechanics details and that's about it imo. WE ALL KNOW the graphics and even the HUD/UI isn't final, come on folks this is leaked footage(with questionable resolution in the 1st place) from a game that comes out in 5 months. Even the official gameplay footage they released months ago looked more polished than this but at least we've seen more gameplay. That being said who knows when or what build this actually is that we're looking at. Unless Capcom releases it themselves watch it with a grain of salt. Looks dope tho Mahvel's back!!! This and Injustice 2 should be amazing
 
D

Deleted member 5032

Guest
Since when do you judge video games based on screenshots? The game looks good enough for 6 months out. No reason to complain, imo. Remember how I2 looked 6 months ago?
I mean, a screenshot is ideally going to look better than live footage; it's going to be the game at its best. So yeah, I think it's acceptable to judge a game's appearance by screenshots. Screenshots of I2 may have been rough early on, but they never looked like Marvel: Contest of Champions.
 

Rip Torn

ALL I HAVE IS THE GREEN.
I mean, a screenshot is ideally going to look better than live footage; it's going to be the game at its best. So yeah, I think it's acceptable to judge a game's appearance by screenshots. Screenshots of I2 may have been rough early on, but they never looked like Marvel: Contest of Champions.
Yeah, ok...

 
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SWonder916

When's DragonBall?
I mean, a screenshot is ideally going to look better than live footage; it's going to be the game at its best. So yeah, I think it's acceptable to judge a game's appearance by screenshots. Screenshots of I2 may have been rough early on, but they never looked like Marvel: Contest of Champions.
We have to remember it's early and that this is leaked footage from an unknown source with crappy resolution. The last official video with gameplay we've received was this one which came out in December and still looks better than what was leaked today. Capcom will most definitely have their affairs in order by the time the game actually goes gold
 
D

Deleted member 5032

Guest
Yeah, ok...

Yeah, and at the time that's what the live footage looked liked (with animations that made it look even worse). Is the MvCI footage much newer than the recently-released screenshots?
 

SWonder916

When's DragonBall?
Yeah, and at the time that's what the live footage looked liked (with animations that made it look even worse). Is the MvCI footage much newer than the recently-released screenshots?
Neither the leaked footage or leaked screenshots are official from Capcom so there's no telling what build or how old/new that stuff is. Only thing official we've received since December is the Story Trailer they released yesterday. All this leaked stuff needs to be taken with a grain of salt and just the gameplay mechanics paid attention to most. I personally don't know why people are bickering over a game's look 5 months away from leaked footage
 
D

Deleted member 5032

Guest
Again, been too busy to watch the footage. Not trying to shit on anyone's opinion. I was under the impression that footage and the screenshots were released recently.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Yeah, and at the time that's what the live footage looked liked (with animations that made it look even worse). Is the MvCI footage much newer than the recently-released screenshots?
The animations have remained for the most part. The lighting, materials, textures and models have changed a lot. That's why the screenshots look so much better now for Injustice 2.
 

trufenix

bye felicia
Actually, combo damage and OTGs are closer to older Marvel games (and Skullgirls).

Also, it seems were back to separate punch and kick buttons again.
you're just describing an expansion pack to mvc3. I am really hoping there's some huge element to the gems and not just even more ways for the entire cast to play like MSS.
 

StormGoddess

Your mind tricks won't harm me!!!
http://www.capcom-unity.com/harrisony/blog/2017/04/27/marvel-vs-capcom-infinite-gameplay-trailer-2-is-here

Marvel vs. Capcom: Infinite – Gameplay Trailer #2 is here!



Load up your quivers and hand cannons, as the new Marvel vs. Capcom: Infinite gameplay trailer is here! Watch Ultron battle it out with iconic Marvel and Capcom characters, including Chun-Li, Hulk, Strider Hiryu, Thor, Chris Redfield and Hawkeye after the jump.

Ultron makes his first appearance in the Marvel vs. Capcom series and brings with him a sinister set of attacks to dispatch his foes. Most notable, is the ability to summon an endless army of drone reinforcements to aid him in battle. He can summon these both on the ground and in the air. The drones also come in two flavors, one stays back assisting Ultron with a beam to cover him with the second version charging forward and smashing his opponent with a powerful blast of energy.



The new gameplay trailer also features the introduction of the Space Stone. Using the Space Stone’s Infinity Surge will alter your opponent, dragging them towards you. Activating the Space Stone’s Infinity Storm will encase your opponent inside a prism for a short period of time, giving you the space to plan your next attack more easily.



The other Marvel and Capcom fighters have also powered up since their last battle, including additional special and super attacks to help them in their fight against Ultron Sigma. Hulk is armed with his new Gamma Crush attack that creates a vicious volcano and Strider Hiryu’s new air super gives him the ability to slash his opponents from anywhere on the screen.

For those looking for Rocket Raccoon, never fear, we’ll be releasing more on him soon and showing off his arsenal of moves at a later date.

Marvel vs Capcom: Infinite makes its way to a universe near you September 19th, 2017 on PlayStation 4, Xbox One and Windows PC. For pre-order details and information on how to play as your favorite Marvel and Capcom characters, be sure to check our previous blog, which featured our new Story Mode trailer.

also...

http://www.gameinformer.com/games/marvel_vs_capcom_infinite/b/playstation4/archive/2017/04/27/50-details-marvel-vs-capcom-infinite.aspx
 
http://www.capcom-unity.com/harrisony/blog/2017/04/27/marvel-vs-capcom-infinite-gameplay-trailer-2-is-here

Marvel vs. Capcom: Infinite – Gameplay Trailer #2 is here!



Load up your quivers and hand cannons, as the new Marvel vs. Capcom: Infinite gameplay trailer is here! Watch Ultron battle it out with iconic Marvel and Capcom characters, including Chun-Li, Hulk, Strider Hiryu, Thor, Chris Redfield and Hawkeye after the jump.

Ultron makes his first appearance in the Marvel vs. Capcom series and brings with him a sinister set of attacks to dispatch his foes. Most notable, is the ability to summon an endless army of drone reinforcements to aid him in battle. He can summon these both on the ground and in the air. The drones also come in two flavors, one stays back assisting Ultron with a beam to cover him with the second version charging forward and smashing his opponent with a powerful blast of energy.



The new gameplay trailer also features the introduction of the Space Stone. Using the Space Stone’s Infinity Surge will alter your opponent, dragging them towards you. Activating the Space Stone’s Infinity Storm will encase your opponent inside a prism for a short period of time, giving you the space to plan your next attack more easily.



The other Marvel and Capcom fighters have also powered up since their last battle, including additional special and super attacks to help them in their fight against Ultron Sigma. Hulk is armed with his new Gamma Crush attack that creates a vicious volcano and Strider Hiryu’s new air super gives him the ability to slash his opponents from anywhere on the screen.

For those looking for Rocket Raccoon, never fear, we’ll be releasing more on him soon and showing off his arsenal of moves at a later date.

Marvel vs Capcom: Infinite makes its way to a universe near you September 19th, 2017 on PlayStation 4, Xbox One and Windows PC. For pre-order details and information on how to play as your favorite Marvel and Capcom characters, be sure to check our previous blog, which featured our new Story Mode trailer.

also...

http://www.gameinformer.com/games/marvel_vs_capcom_infinite/b/playstation4/archive/2017/04/27/50-details-marvel-vs-capcom-infinite.aspx
Thanks, can't wait to play this.
 

trufenix

bye felicia
Never thought I'd said it, but thank god for that gamespot video. Lets hope somebody has a Skullgirls like resurrection ability for those bodies. Hell, it would be sweet if that was V-Trigger for one of the gems.
 

Linkuei82

Live by the sword, Die by the sword
http://www.capcom-unity.com/harrisony/blog/2017/04/27/marvel-vs-capcom-infinite-gameplay-trailer-2-is-here

Marvel vs. Capcom: Infinite – Gameplay Trailer #2 is here!



Load up your quivers and hand cannons, as the new Marvel vs. Capcom: Infinite gameplay trailer is here! Watch Ultron battle it out with iconic Marvel and Capcom characters, including Chun-Li, Hulk, Strider Hiryu, Thor, Chris Redfield and Hawkeye after the jump.

Ultron makes his first appearance in the Marvel vs. Capcom series and brings with him a sinister set of attacks to dispatch his foes. Most notable, is the ability to summon an endless army of drone reinforcements to aid him in battle. He can summon these both on the ground and in the air. The drones also come in two flavors, one stays back assisting Ultron with a beam to cover him with the second version charging forward and smashing his opponent with a powerful blast of energy.



The new gameplay trailer also features the introduction of the Space Stone. Using the Space Stone’s Infinity Surge will alter your opponent, dragging them towards you. Activating the Space Stone’s Infinity Storm will encase your opponent inside a prism for a short period of time, giving you the space to plan your next attack more easily.



The other Marvel and Capcom fighters have also powered up since their last battle, including additional special and super attacks to help them in their fight against Ultron Sigma. Hulk is armed with his new Gamma Crush attack that creates a vicious volcano and Strider Hiryu’s new air super gives him the ability to slash his opponents from anywhere on the screen.

For those looking for Rocket Raccoon, never fear, we’ll be releasing more on him soon and showing off his arsenal of moves at a later date.

Marvel vs Capcom: Infinite makes its way to a universe near you September 19th, 2017 on PlayStation 4, Xbox One and Windows PC. For pre-order details and information on how to play as your favorite Marvel and Capcom characters, be sure to check our previous blog, which featured our new Story Mode trailer.

also...

http://www.gameinformer.com/games/marvel_vs_capcom_infinite/b/playstation4/archive/2017/04/27/50-details-marvel-vs-capcom-infinite.aspx
It's def looking better each new content they release.
 

Kenshi_mk

Mortal
That's nice to see a fighting game you don't care about these days.
I did not know that Ultron guy and he looks pretty cool though.
 

trufenix

bye felicia
Again, been too busy to watch the footage. Not trying to shit on anyone's opinion. I was under the impression that footage and the screenshots were released recently.
your opinion is valid. It looks incredibly underwhelming. I can't see how anyone who has either never played a vs game or isn't already a huge fan could be excited at this point, but the marvel fans are literally dying of thirst and no fighting game developer is crueler to long term fans then Capcom, so let them have their day.
 

SWonder916

When's DragonBall?
And for those who were harping on graphics from that leaked footage, here's a quick mock up comparison between the leak and the brand new official trailer released by Capcom today. Top is leaked, Bottom is new official trailer. Improvement obviously and still 3 months of polishing to be had. It'll be just fine. Glad that the gameplay is looking glorious

 

StormGoddess

Your mind tricks won't harm me!!!

This is a Demo review from ShockingAlberto: https://www.youtube.com/user/akumajin

So. I shared a lot of your same concerns.
Simplified inputs, auto-combos (which don't scale lower, they have the same damage as regular combos), lack of Happy Birthday scaling, etc. Combofiend walked me through the changes and played with me in a few matches.

I can't give a definitive review on MvCI, because I only played it after the interview for about 45 minutes. I can say I walked away from it having enjoyed what I played, after initially turning my nose up at the changes. I do not necessarily think they are good, but they are different, and not bad.

To start with, yeah, no assists. You choose your two characters, choose a gem (in the demo, we only had Space, Time, and Power), then choose a stage.

At first I assumed this massively dumbed down the game because it made it so you no longer had creative cover for dangerous moves.
Once I understood that the tag button now functions differently, however, I started to get where they wanted it to go.
Let's say there's two very small beats between when you hit that tag button and when your partner comes out, but it's a lot faster than MvC3.
In those beats, I can let loose a move by the character tagging out and use a move by the character tagging in (though doing both was difficult, I usually only managed one).

This means characters don't tag in with an attack and then pose briefly. When you hit that tag button, you are controlling that new character.
If you want to tag out with a Hyper, you can. If you want to tag in with a Tatsumaki, you can.
If you want to tag during an air combo, or in the middle of a gem use, or while getting hypered by someone else, you can.
As long as your tag cooldown is up, you can basically do insane and creative things with your tags.

In one example, I was playing as Ultron and Chun Li. I got someone up in an air combo, used a drone, and then tagged in Chun Li. The drone hit the opponent down to the ground where Chun Li was, right into my super, and then I activated the time stone's ultra power (I forget exactly what they called the infinity gem supers), which reset the tag cooldown and just kept changing out between Ultron and Chun Li combos.

I kind of danced around the subject, but the producer and I talked about avoiding SFxT issues with the game. He said there's no chance of DLC gems, and internally they don't even call them gems. The six stones you have at the beginning are all you will have, ever.

They are actually really fun modifiers to the game. I played against the producer, who was a fan of rushing at me in the air with Hulk. With the space stone, if I activated it when he had momentum in the air, the extra momentum carried him over and past me, where I could catch him by surprise and attack him out of the air. The only one I wasn't a huge fan of was Power, but it didn't really fit my fighting style.

I was told they have hit 1080p/60 on all versions, but they're still in the optimization process. No answers on whether Pro/Scorpio will look better or different. Kind of laughed off a Switch version but said there's nothing to announce at this time (don't get any hopes up, it seemed pretty clearly to be a no.) The producer told me the number one thing they want to avoid is another Moridoom scenario where the game stagnates because of issues they didn't foresee but players found immediately.

All in all, yes, it is significantly less complex second-to-second from MvC3. But I also found it a lot more fun. You can still get bodied, but you also feel a lot less helpless if you do. Additionally, I think the options for creativity and yomi-based strategies on figuring out what your opponent is going to do are going to be huge. I was creating mix-ups with tags against defensive enemies and using tags and stones to defend myself against really aggressive ones. I had fun and never thought "I wish the Shoryuken was a more complicated Z movement."

Oh, final note: I was told story mode is about two hours. Which seemed short, but SFV dragged, so maybe that's for the best. I forgot who they told me was writing it when I asked, but I know it's not Tieri.

Brief character impressions from ShockingAlberto:

- Thor: Different from MvC3, has a much better keepaway game with throwing the hammer around. Same super, still kind of sucks.

- X: Lots of skills from different X games, a lot less projectile-focused than I thought. MHX voice.

- Captain Marvel: Flying She-Hulk. Pairs super well with Time and Space stones. Can OTG.

- Iron Man: Less kung-fu, more MCU-style fighting. Lays bombs, traps, uses suit functions more than just being a robot street fighter.

- Ultron: Slower than I thought, can throw out drones as part of attacks. Drones can be destroyed, Combofiend was surprised by this.

- Morrigan: Strong projectile game but has her MvC3 combos. Using soul fist or missile super and then time stone lets you dash ahead of the projectile and melee the opponent for cross-ups.

- Hawkeye: It's Hawkeye. Two-button supers makes Gimlet on reaction way easier.
 
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