Oogalord
Noob
I dunno if you guys noticed, but Scorpion's X-Ray does 4o%. Scorpion's X-Ray was on the weaker side in MK9.
It's likely that NRS will reduce the damage as development progresses; they did the same thing with MK9. Me personally, I hope they keep the damage that high. 35%-40% across the board.
40% is alot of damage. But if you're going to blow ALL of your meter in a game with meter-based combo breakers, it better be worth it. Alot of characters in MK9 can do 30% with one bar, so why would you ever save up for an X-Ray? Street Fighter IV gets around this by making Ultra's a separate meter. If NRS doesn't address this, it's going to be the same story as MK9 and Injustice (unless you play Bane, heh heh). If you tie combo breakers and X-Rays to the same meter, combo breakers will win every time even for low-level play.
Or they could keep the damage at MK9 levels but give all (or most) X-Rays one hit of armor. Whatever.
It's likely that NRS will reduce the damage as development progresses; they did the same thing with MK9. Me personally, I hope they keep the damage that high. 35%-40% across the board.
40% is alot of damage. But if you're going to blow ALL of your meter in a game with meter-based combo breakers, it better be worth it. Alot of characters in MK9 can do 30% with one bar, so why would you ever save up for an X-Ray? Street Fighter IV gets around this by making Ultra's a separate meter. If NRS doesn't address this, it's going to be the same story as MK9 and Injustice (unless you play Bane, heh heh). If you tie combo breakers and X-Rays to the same meter, combo breakers will win every time even for low-level play.
Or they could keep the damage at MK9 levels but give all (or most) X-Rays one hit of armor. Whatever.