I know a fair bit about MK9, but I'm still a relative newbie when it comes to playing it. I've taken a liking to Kabal in training mode (though I somewhat question if he's really the one that fits my style best). I struggle figuring out how to get going in a match. Its hard enough to break my Street Fighter habits, but it makes it harder when I don't quite know how to do that. I've found myself sitting near fullscreen with Kabal whipping out projectiles (where I feel most comfortable...probably not a good thing).
I'm just curious if there's a guide of some sort out there with the intention of helping with the transition from SF4 to MK9. I really love watching MK, and I think I'd love being around a competitive scene (if there was anything around here...), but I've REALLY been struggling.
As a SF4 player (not a very good one) there are things that you could learn about MK9. SF4 isnt a lot of "combo based" to do damage (look at bison bnb, its like 3 hits combo), in MK combos are a lot important than SF (most bnb for most characters would deal about 30% with 7-12 hits, that's why theres a breaker. You definitely need to learn combos to win this game.
JUMP PUNCH: god, this game's jump punch is the most aggressive skill in any fighting video game (especially cross over jump punch). If Kabal wins air to air jump punch, immediately to the run. That should give you a free combo.
Zoners: in term of zoning, there are many zoners in this game. Kabal is one of them (and right now the most broken and might be ban in future tournament if they dont fix the dash), he has effective low saw, and jump back gas mask (spam to build meter).
Close range: kabal could be a beast at close range pressure, use poke to cancel out pressure (universal down 4, 3, 1). Use run, jump back air fireball or uppercut to prevent jump in. Test out all the moves Mix up, low(can not be blocked high), overhead (mid can not be blocked low), high. Grab is also fucking ridiculously strong in this game, another thing about grab is that you can not grab your opponent while hes ducking without blocking. He also has a cancel pressure run for advance players (which covers in the guide below)
Manage X ray bar: this is one of the most important skill to have, in a lot of times x ray bar is more important than life.
Need to know how to punish properly. Like kung lao's spin is punishable, this only can be done through experiences and tests.
and read this guild by Tom Brady, and check out .
http://testyourmight.com/forum/showthread.php?2679-GUIDE-Kabal