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Making the jump to MK from Capcom fighters?

Private Eyeball

The Rookie Kabal
I know a fair bit about MK9, but I'm still a relative newbie when it comes to playing it. I've taken a liking to Kabal in training mode (though I somewhat question if he's really the one that fits my style best). I struggle figuring out how to get going in a match. Its hard enough to break my Street Fighter habits, but it makes it harder when I don't quite know how to do that. I've found myself sitting near fullscreen with Kabal whipping out projectiles (where I feel most comfortable...probably not a good thing).

I'm just curious if there's a guide of some sort out there with the intention of helping with the transition from SF4 to MK9. I really love watching MK, and I think I'd love being around a competitive scene (if there was anything around here...), but I've REALLY been struggling.
 
Hey man welcome to MK9! I'm sure the switch is tough but I'll give you as much advice as I can. First, if you like Kabal, head to the Kabal section there is a guide there that will be very helpful in learning him. Always remember that there is a block button in this game. Besides that, your basic fighting game fundamentals apply to this game as well such as tick throws, mixups, crossups, oki, etc. I have to say though, Kabal has one of the steepest learning curves in the game but if you feel like you can handle it, by all means go for it. If not, I highly suggest starting with Scorpion. Anyone with good fighting game fundamentals will succeed with him. The commands are much easier in this game and you have to get used to the commands being referred to by number. For example if your on Xbox x=1, y=2, a=3, and b=4. Well that's all I can think of for now. It's not a tough game to learn so will be solid in practically a month. I'm actually in the opposite boat as you, switching from MK9 to Marvel haha.
 

rev0lver

Come On Die Young
Tom Brady's Living Guide, while the subject of many jokes, is really a good source of information of how to play the game and each character. There isn't (to my knowledge) some kind of crossover guide, but I'll give you some bits of advice:

- MK's combat is significantly different from Street Fighter. A big part of this is the fact that the use of specials and projectiles in MK has a bigger role, especially since projectiles don't collide. While combat in this game isn't all combos, learning how to maximize damage with your character is a must, as most combos are relatively easy to pull off
- Matchups are very important. It takes a long time to get used to each character and what they can do, but if you fight a decent player of a character and you have little experience against them you'll have a lot of problems.
- Play around with some of the other characters and learn their BnB's to see if Kabal really suits you or not. Pretty much every character in this game is founded on a different playstyle.
- Against most characters, Kabal can pretty much sit at fullscreen and throw air projectiles lol. But learning his rushdown with nomad dash cancel is a must
- One of the biggest things about MK is the meter system. Meter management is very important, it's not as simple as using an xray for a comeback or throwing out enhanced moves randomly to get something going. A lot of it is character specific, for example, Kabal's xray is practically useless unless you're ending a match, while Kano has a big-damage xray and little use for enhanced moves.
 
I know a fair bit about MK9, but I'm still a relative newbie when it comes to playing it. I've taken a liking to Kabal in training mode (though I somewhat question if he's really the one that fits my style best). I struggle figuring out how to get going in a match. Its hard enough to break my Street Fighter habits, but it makes it harder when I don't quite know how to do that. I've found myself sitting near fullscreen with Kabal whipping out projectiles (where I feel most comfortable...probably not a good thing).

I'm just curious if there's a guide of some sort out there with the intention of helping with the transition from SF4 to MK9. I really love watching MK, and I think I'd love being around a competitive scene (if there was anything around here...), but I've REALLY been struggling.
I would say the easiest way to transition into this game from SSF4 is to make the first character you learn Liu Kang.

Liu Kang forces you to work on general movement in this game from within his combos and his general approach (he also has decent zoning).

In Street Fighter you constantly want to be advancing by walking and moving in and out of specific ranges, jumping is also more heavily discouraged in Street Fighter because there are a lot of tools that deal with it.

In this game you will probably want to work on general movement and blocking. Get used to the idea of dash blocking and buffering inputs while holding block. Also get used to the idea of dashing into crouch block (entering crouch while blocking is faster than while not crouching).

Playing Liu Kang will condition good general movement into your game. Work on purposeful movement and dashing, then move onto another character you're more interested in.
 
I know a fair bit about MK9, but I'm still a relative newbie when it comes to playing it. I've taken a liking to Kabal in training mode (though I somewhat question if he's really the one that fits my style best). I struggle figuring out how to get going in a match. Its hard enough to break my Street Fighter habits, but it makes it harder when I don't quite know how to do that. I've found myself sitting near fullscreen with Kabal whipping out projectiles (where I feel most comfortable...probably not a good thing).

I'm just curious if there's a guide of some sort out there with the intention of helping with the transition from SF4 to MK9. I really love watching MK, and I think I'd love being around a competitive scene (if there was anything around here...), but I've REALLY been struggling.
As a SF4 player (not a very good one) there are things that you could learn about MK9. SF4 isnt a lot of "combo based" to do damage (look at bison bnb, its like 3 hits combo), in MK combos are a lot important than SF (most bnb for most characters would deal about 30% with 7-12 hits, that's why theres a breaker. You definitely need to learn combos to win this game.

JUMP PUNCH: god, this game's jump punch is the most aggressive skill in any fighting video game (especially cross over jump punch). If Kabal wins air to air jump punch, immediately to the run. That should give you a free combo.

Zoners: in term of zoning, there are many zoners in this game. Kabal is one of them (and right now the most broken and might be ban in future tournament if they dont fix the dash), he has effective low saw, and jump back gas mask (spam to build meter).

Close range: kabal could be a beast at close range pressure, use poke to cancel out pressure (universal down 4, 3, 1). Use run, jump back air fireball or uppercut to prevent jump in. Test out all the moves Mix up, low(can not be blocked high), overhead (mid can not be blocked low), high. Grab is also fucking ridiculously strong in this game, another thing about grab is that you can not grab your opponent while hes ducking without blocking. He also has a cancel pressure run for advance players (which covers in the guide below)

Manage X ray bar: this is one of the most important skill to have, in a lot of times x ray bar is more important than life.

Need to know how to punish properly. Like kung lao's spin is punishable, this only can be done through experiences and tests.

and read this guild by Tom Brady, and check out . http://testyourmight.com/forum/showthread.php?2679-GUIDE-Kabal
 

Private Eyeball

The Rookie Kabal
Hey man welcome to MK9! I'm sure the switch is tough but I'll give you as much advice as I can. First, if you like Kabal, head to the Kabal section there is a guide there that will be very helpful in learning him. Always remember that there is a block button in this game. Besides that, your basic fighting game fundamentals apply to this game as well such as tick throws, mixups, crossups, oki, etc. I have to say though, Kabal has one of the steepest learning curves in the game but if you feel like you can handle it, by all means go for it. If not, I highly suggest starting with Scorpion. Anyone with good fighting game fundamentals will succeed with him. The commands are much easier in this game and you have to get used to the commands being referred to by number. For example if your on Xbox x=1, y=2, a=3, and b=4. Well that's all I can think of for now. It's not a tough game to learn so will be solid in practically a month. I'm actually in the opposite boat as you, switching from MK9 to Marvel haha.
Never really considered Scorpion. I guess since he's one of the poster boys, I always kinda looked the other way. I've already gotten the hang of the notation and the like. And I actually prefer numbers to the Jab/Strong/Fierce/Short/Forward/Roundhouse, or the Light/Medium/Heavy of Street Fighter.

Tom Brady's Living Guide, while the subject of many jokes, is really a good source of information of how to play the game and each character. There isn't (to my knowledge) some kind of crossover guide, but I'll give you some bits of advice:

- MK's combat is significantly different from Street Fighter. A big part of this is the fact that the use of specials and projectiles in MK has a bigger role, especially since projectiles don't collide. While combat in this game isn't all combos, learning how to maximize damage with your character is a must, as most combos are relatively easy to pull off
- Matchups are very important. It takes a long time to get used to each character and what they can do, but if you fight a decent player of a character and you have little experience against them you'll have a lot of problems.
- Play around with some of the other characters and learn their BnB's to see if Kabal really suits you or not. Pretty much every character in this game is founded on a different playstyle.
- Against most characters, Kabal can pretty much sit at fullscreen and throw air projectiles lol. But learning his rushdown with nomad dash cancel is a must
- One of the biggest things about MK is the meter system. Meter management is very important, it's not as simple as using an xray for a comeback or throwing out enhanced moves randomly to get something going. A lot of it is character specific, for example, Kabal's xray is practically useless unless you're ending a match, while Kano has a big-damage xray and little use for enhanced moves.
Lack of projectile collision throws me off while playing, but I'm sure that's something that I'd get the hang of with experience. I'm aware of the importance of meter management since I spend some time watching competitive MK (not a ton, but I stay glued to a stream when it pops on, and them some).

I'll probably go play around with a few other characters for a bit and see if anyone else grabs me.
 

Private Eyeball

The Rookie Kabal
I would say the easiest way to transition into this game from SSF4 is to make the first character you learn Liu Kang.

Liu Kang forces you to work on general movement in this game from within his combos and his general approach (he also has decent zoning).

In Street Fighter you constantly want to be advancing by walking and moving in and out of specific ranges, jumping is also more heavily discouraged in Street Fighter because there are a lot of tools that deal with it.

In this game you will probably want to work on general movement and blocking. Get used to the idea of dash blocking and buffering inputs while holding block. Also get used to the idea of dashing into crouch block (entering crouch while blocking is faster than while not crouching).

Playing Liu Kang will condition good general movement into your game. Work on purposeful movement and dashing, then move onto another character you're more interested in.
Noted on Liu Kang. He's another one of those mascot-ish characters, so I never really gave him much though, but I'll look into him a bit. Who knows, maybe he'll click with me. ^_^
 

Justice

Kombatant
Just remember, those "mascot-ish" characters are that way for a reason ;) You should know about all of that *cough* Ryu and Ken *cough*

My suggestion to you would be to spend some time with the first five challenges of the Challenge Tower. You are forced to use Sonya, but they teach the basics.

The thing I hear most from SF players revolves around the Block button. So another suggestion is to go into Practice mode with an AI bot on Expert and just block. By doing this, you'll learn your matchups as well as conditioning yourself to use the Block button instead of Back on the D-Pad/Stick.

Also, make sure to leave time in your practice schedule for fun. This can be whatever you want it to be. You could do the hokey-pokey with your character or just whap buttons just to see what happens, whatever is fun for you. This serves to break the monotony and stress of practice and you will learn things about the game at the same time.
 

Kwon

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Welcome to the Wonderful World of Mortal Kombat, Private Eyeball!

Hope you will enjoy it here! :)