macro
Eezeepeezee
BnBs mid-screen meterless:
F2122, 4xxtrance, JI2, f2122, RCxx141 34%
(On Goro you will have to RC into 4xxtrance)
B324, 4xxtrance, walk back, JI2 F2122 RCxx141 33%
B2xxtrance, Ji2, F2122, RCxx1, RCxx141 26%
NJP, 4xxtrance, walk back, JI2, F2122, RC, 141
Corner meterless:
B2xxtrance, JB2, F2122, 4, INJP, 4, 141 34%
F2122, 4, 4xxtrance, JB2, F2122, INJP, 141 40%
B324, 4, INJP, 4xxtrance, JB2, F2122, 141 39%
Corner meter burn:
F2122, 4, 4xxtrance, JB2, F2122, 4xxMBruin, INJP, 141 45%
B324, 4, INJP, 4xxtrance JB2, F2122, 14xxMBruin, 141 43%
B2xxtrance, JB2 F2122, 4, INJP, 4, 4xxMBruin, 1, 141 40%
B2xxMBruin, 4, 4xxtrance, JB2, F2122, 141 43%
BnBs mid-screen meter burn:
F2122, 4xxtrance, JI2, F2122 B2xxMBruin, RCxx141 39%
(Carries to the corner from half screen)
B324, 4xxtrance, walk back, JI2, F2122, B2xxMBruin, RCxx141 39%
(Carries to the corner from half screen)
B2xxMBruin, trance, walk back, JI2, F2122, RCxx141 34%
The Vortex:
Since Quan Chi's down 3 is plus 15 on hit, you can get a pretty nice vortex off of it.
Another thing is that, after you hit the down 3 your opponent can not even armor out of it, they just have to guess (stupid I know).
This is what makes matchups like Jax, Jonny, and Raiden not so bad.
Here is what you're going to do if you want to start that vortex in a combo:
Example
F2122, 4xxtrance, JI2, D3 50/50
And then let's say you want to keep pressure when they block, do a MBruin into another 50/50
Rinse and repeat.
Final Hex set-ups mid-screen:
All mid-screen Final Hex set-ups should only be used to kill, except one, which can be done any time you want to zone.
Example
F2122, 4xxtrance, JI2, F2122, RCxx4xxFinal Hex
(always do MBruin after after the set-up, if you don't have the meter only do the set-up to kill)
Now if your opponent gets hit by the MBruin that's 50%, If not and they block, it's 48% with advantage.
B2xxtrance, Final Hex, D3 8%
F2122, walk forward a bit, Instant air NJP, B2xxtrance, Final Hex, D3 24%
B324, NJP, B2xxtrance, Final Hex, D3 23%
Corner Final Hex meterless:
B2xxtrance, JB2, F2122, 4, INJP, 4xxFinal Hex 30%
(you have to be careful about this type of set-up because your opponent can wake up out of it)
B324, 4, INJP, 4xxtrance, Final Hex, D3 30%
F2122, 4, 4, INJP, 14xxtrance, Final Hex, D3 34%
Corner Final Hex meter burn:
B324, 4, INJP, 4xxMBruin, 14xxtrance, Final Hex, D3 38%
F2122, 4, 4xxMBruin, INJP, 14xxtrance, Final Hex, D3 40%
B2xxMB, 4, INJP, 14xxtrance, Final Hex, D3 33%
How the spells work:
green
Armor spell:
This spell gives you one hit of armor every 5 seconds, also if you walk out then back in to the spell you will get your armor back right away.
http://testyourmight.com/threads/fighting-the-venom-quan-chi-sorcerer-armor-tech.53046/
http://testyourmight.com/threads/quan-chis-armor-guide-sorcerer.52769/
red
Chip spell:
this spell will triple you chip damage, also it has the largest AOE of all the spells
http://testyourmight.com/threads/quan-chis-chip-aura-damage-guide-for-interactables.50700/
Quan Chi's chip aura formula:
It will add 4.00 percent to all special moves
It will add 1.00 percent to all normal moves that do .50 percent
It will add 1.50 percent to all normal moves that do .75 percent
It will add 2.50 percent to all normal moves that do 1.25 percent
It will add 3.50 percent to all normal moves that do 1.75 percent
It will add 4.50 percent to all normal moves that do 2.25 percent
It will add 7.00 percent to all normal moves that do 3.50 percent
purple
Meter drain spell:
The meter burn spell is by far the worst of the three but that dosen't mean it's bad.
tip: you can combo into this spell with MB trance, like this.
credit to: Gustavness
Full screen unbreakable combo: mbtrance, mid-screen mbruin, MB far ruin, Far ruin 31%
F2122, 4xxtrance, JI2, f2122, RCxx141 34%
(On Goro you will have to RC into 4xxtrance)
B324, 4xxtrance, walk back, JI2 F2122 RCxx141 33%
B2xxtrance, Ji2, F2122, RCxx1, RCxx141 26%
NJP, 4xxtrance, walk back, JI2, F2122, RC, 141
Corner meterless:
B2xxtrance, JB2, F2122, 4, INJP, 4, 141 34%
F2122, 4, 4xxtrance, JB2, F2122, INJP, 141 40%
B324, 4, INJP, 4xxtrance, JB2, F2122, 141 39%
Corner meter burn:
F2122, 4, 4xxtrance, JB2, F2122, 4xxMBruin, INJP, 141 45%
B324, 4, INJP, 4xxtrance JB2, F2122, 14xxMBruin, 141 43%
B2xxtrance, JB2 F2122, 4, INJP, 4, 4xxMBruin, 1, 141 40%
B2xxMBruin, 4, 4xxtrance, JB2, F2122, 141 43%
BnBs mid-screen meter burn:
F2122, 4xxtrance, JI2, F2122 B2xxMBruin, RCxx141 39%
(Carries to the corner from half screen)
B324, 4xxtrance, walk back, JI2, F2122, B2xxMBruin, RCxx141 39%
(Carries to the corner from half screen)
B2xxMBruin, trance, walk back, JI2, F2122, RCxx141 34%
The Vortex:
Since Quan Chi's down 3 is plus 15 on hit, you can get a pretty nice vortex off of it.
Another thing is that, after you hit the down 3 your opponent can not even armor out of it, they just have to guess (stupid I know).
This is what makes matchups like Jax, Jonny, and Raiden not so bad.
Here is what you're going to do if you want to start that vortex in a combo:
Example
F2122, 4xxtrance, JI2, D3 50/50
And then let's say you want to keep pressure when they block, do a MBruin into another 50/50
Rinse and repeat.
Final Hex set-ups mid-screen:
All mid-screen Final Hex set-ups should only be used to kill, except one, which can be done any time you want to zone.
Example
F2122, 4xxtrance, JI2, F2122, RCxx4xxFinal Hex
(always do MBruin after after the set-up, if you don't have the meter only do the set-up to kill)
Now if your opponent gets hit by the MBruin that's 50%, If not and they block, it's 48% with advantage.
B2xxtrance, Final Hex, D3 8%
F2122, walk forward a bit, Instant air NJP, B2xxtrance, Final Hex, D3 24%
B324, NJP, B2xxtrance, Final Hex, D3 23%
Corner Final Hex meterless:
B2xxtrance, JB2, F2122, 4, INJP, 4xxFinal Hex 30%
(you have to be careful about this type of set-up because your opponent can wake up out of it)
B324, 4, INJP, 4xxtrance, Final Hex, D3 30%
F2122, 4, 4, INJP, 14xxtrance, Final Hex, D3 34%
Corner Final Hex meter burn:
B324, 4, INJP, 4xxMBruin, 14xxtrance, Final Hex, D3 38%
F2122, 4, 4xxMBruin, INJP, 14xxtrance, Final Hex, D3 40%
B2xxMB, 4, INJP, 14xxtrance, Final Hex, D3 33%
How the spells work:
green
Armor spell:
This spell gives you one hit of armor every 5 seconds, also if you walk out then back in to the spell you will get your armor back right away.
http://testyourmight.com/threads/fighting-the-venom-quan-chi-sorcerer-armor-tech.53046/
http://testyourmight.com/threads/quan-chis-armor-guide-sorcerer.52769/
red
Chip spell:
this spell will triple you chip damage, also it has the largest AOE of all the spells
http://testyourmight.com/threads/quan-chis-chip-aura-damage-guide-for-interactables.50700/
Quan Chi's chip aura formula:
It will add 4.00 percent to all special moves
It will add 1.00 percent to all normal moves that do .50 percent
It will add 1.50 percent to all normal moves that do .75 percent
It will add 2.50 percent to all normal moves that do 1.25 percent
It will add 3.50 percent to all normal moves that do 1.75 percent
It will add 4.50 percent to all normal moves that do 2.25 percent
It will add 7.00 percent to all normal moves that do 3.50 percent
purple
Meter drain spell:
The meter burn spell is by far the worst of the three but that dosen't mean it's bad.
tip: you can combo into this spell with MB trance, like this.
credit to: Gustavness
Full screen unbreakable combo: mbtrance, mid-screen mbruin, MB far ruin, Far ruin 31%
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