Because everyone did it week 1 and learned how to blow it up by week 2.Hardly anybody is low profiling jump ins.
If you dont want to burn meter you can also use d1. JIKs and some JIPs stuff it but everything else gets AA'd for a 20% combo. Its riskier but sometimes worth it. I also use EX rekkas sometimes because I find it is easier to judge than trying to EX drill kick it, but thats just me.When I used Tanya, I used her low drill of however it's called and it was an amazing AA, it works just like Mileena's roll but she needs to spend a bar for a combo.
Who? They only ones I know that have been talking about it is Kitana players and I've seen it mentioned like twice by others. And how do you blow it up? Other than using a jump normal that beats it.Because everyone did it week 1 and learned how to blow it up by week 2.
He does. D4.Only if Shinnok had a good low.
Literally most jump kicks. Characters with absurd air normals like SZ and Scorpion. Hell, Scorpion gets a full combo out of you trying to low profile it lol. It's inconsistent and it only lands like half the time. At least with Reptile' D4. Watch old footage of CDjr's stream and you'll see us trying to do it. Armoring or njping ended up being 110% more reliable.Who? They only ones I know that have been talking about it is Kitana players and I've seen it mentioned like twice by others. And how do you blow it up? Other than using a jump normal that beats it.
And I'm not saying this is the best way to stop jumps I'm just throwing out another way out of like 5 to stop jumps
Drill is slow, unsafe and not even good as a wakeup so it might as well be good for that, lol. Careful though, you can get jump kicked out of it. I don't know why you can't combo off of the normal one, with how shitty it is as a move in itself.When I used Tanya, I used her low drill of however it's called and it was an amazing AA, it works just like Mileena's roll but she needs to spend a bar for a combo.
I used to AA with it all the time. It's a poor man's version of Mileena's roll, but still ok.Drill is slow, unsafe and not even good as a wakeup so it might as well be good for that, lol. Careful though, you can get jump kicked out of it. I don't know why you can't combo off of the normal one, with how shitty it is as a move in itself.
Yeah wish NRS didn't make characters with one strong point and several meh tools and then ruined the good tool in a patch 'cuz of whiners but meh. She needed that nerf just yknow, no compensation.I used to AA with it all the time. It's a poor man's version of Mileena's roll, but still ok.
But she is still a top 5 character... Lol.Yeah wish NRS didn't make characters with one strong point and several meh tools and then ruined the good tool in a patch 'cuz of whiners but meh. She needed that nerf just yknow, no compensation.
Kobu is. That nerf was inconsiderate as fuck. I'd have just removed the teleport from Kobu and called it a day.But she is still a top 5 character... Lol.
IMO:Actually w ur help u can help me finish a video
I wanna expose this "there's no aa in mkx" crap
I'm gonna make a thread asking which character can't aa xyz character .
Any come to mind people complain about and who complains?
Which is why divekicks are so good. They alter jump arcs and create unorthodox footsie/zoning scenarios. Get use to them. There's a reason why they are pretty godlike tools.Once you do startto anti-air Lao, he can present a divekick that will beat the startup of my anti-air normals, even if he isn't using the GHOST J2 hitbox from 4/5ths screen, no exaggeration, for instant plus frames and potential jailing.
That's because unless you're looking for that one particular scenario you won't be able to react in time to it. A player with good fundamentals will make you switch your focus to something else then jump when you're not anticipating it.Not enough people doing stuff like run under AA for stuff like Sub/Scorp Jump in Kicks or Kotal J1.
Hence why you learn to recognize those situations yeah you're not going to always be able to do it but you can do it pretty consistently.That's because unless you're looking for that one particular scenario you won't be able to react in time to it. A player with good fundamentals will make you switch your focus to something else then jump when you're not anticipating it.