JDM
Noob
I'm sure you can optimize this even further, but I just wanna lay the groundwork for Cyrax's corner game.
Loopable vortex in the corner, first combo is into the "pseudo unblockable", second is off of a throw, third is off of a 50/50.
This catches all tech rolls, and if they tech the throw you actually get an easier combo albeit slightly scaled like ~28 percent only back into the same setup.
Loopable vortex in the corner, first combo is into the "pseudo unblockable", second is off of a throw, third is off of a 50/50.
This catches all tech rolls, and if they tech the throw you actually get an easier combo albeit slightly scaled like ~28 percent only back into the same setup.