MURK
Noob
Universal:
Imo allow his high fireballs to not whiff up close against characters crouch blocking. It should be treated the same as if it was being used long range.
Keep f2 the way it is. If you want an overhead, start utilizing the quick jump options in your pressure.
Just a wish but if they do change f4 (I assume increase the start up), make it a low. It has decent range but not the best range so changing it to a low wouldn't change the defensive gameplan against kang at all. Blocking low against kang is a normal method. Honestly tho, I don't think f4 should be touched at all.
1,2 no longer whiffs on females but as a fair trade off, make it plus 2 or plus 1 on block so that way it isn't used mindlessly. Similar to his d3 in mkx. Will liu go for the non jailing string after or a guaranteed d1? Simple mathematics
Allow flying kick to go over low projectiles and low normals
Fix hitbox issues of course
Tele Variation:
Allow all options of teleport to count towards a combo instead of just the high option
Fix the whiffing of his teleports overhead option. I've noticed that sometimes when the overhead option is used, liu ends up appearing directly behind the opponent even if they don't move.
Allow his teleport overhead to catch opponents neutral jumping
This is a wishful buff but allow his flame buff cancel to combo after it is canceled on hit. Similar to flame fist/dualist back in mkx
Low fireball variation:
First hit of his shaolin stance, 2 start out as an overhead or make it minus 7 on block if the first hit is not changed to an overhead
Allow liu to safely cancel OUT of his shaolin stance without getting punished for it since we're spending defensive meter to do it.
A wishful buff but give his shaolin stance, 2 a mb option to launch for more combo potential
Imo other than these changes and wishful buffs, liu is fine
Imo allow his high fireballs to not whiff up close against characters crouch blocking. It should be treated the same as if it was being used long range.
Keep f2 the way it is. If you want an overhead, start utilizing the quick jump options in your pressure.
Just a wish but if they do change f4 (I assume increase the start up), make it a low. It has decent range but not the best range so changing it to a low wouldn't change the defensive gameplan against kang at all. Blocking low against kang is a normal method. Honestly tho, I don't think f4 should be touched at all.
1,2 no longer whiffs on females but as a fair trade off, make it plus 2 or plus 1 on block so that way it isn't used mindlessly. Similar to his d3 in mkx. Will liu go for the non jailing string after or a guaranteed d1? Simple mathematics
Allow flying kick to go over low projectiles and low normals
Fix hitbox issues of course
Tele Variation:
Allow all options of teleport to count towards a combo instead of just the high option
Fix the whiffing of his teleports overhead option. I've noticed that sometimes when the overhead option is used, liu ends up appearing directly behind the opponent even if they don't move.
Allow his teleport overhead to catch opponents neutral jumping
This is a wishful buff but allow his flame buff cancel to combo after it is canceled on hit. Similar to flame fist/dualist back in mkx
Low fireball variation:
First hit of his shaolin stance, 2 start out as an overhead or make it minus 7 on block if the first hit is not changed to an overhead
Allow liu to safely cancel OUT of his shaolin stance without getting punished for it since we're spending defensive meter to do it.
A wishful buff but give his shaolin stance, 2 a mb option to launch for more combo potential
Imo other than these changes and wishful buffs, liu is fine