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Tech List of Armored Special Attacks in Ascending Start-Up

STB Damashi

SmallBurntEarths
Here is a list of most (Tremor is missing) Armored Special Attacks from fastest start-up to slowest. I am currently learning Liu Kang and I was trying to test the fastest special attacks I could armor break based on my execution as well as other set-ups so I figured a list of Armored Attacks would be helpful; there wasn't one so I decided to create one. This could be useful for quickly finding a move you are searching for that has specific frames on start-up. If there are any errors please let me know and I will edit the post as I got these off a frame-data website and the in-game movelist; enjoy.

6
  • Reptile
    • Slippery Slide (BF4 MB)
7
  • Jax
    • Gotcha Extreme (Pumped Up DB1 MB)
  • Kano
    • Uprise Ball (DB2 MB)
  • Kung Lao
    • Vortex (DF1 MB)
    • Cyclone (Tempest DF1 MB)
8
  • Goro
    • Shokan Slam (DBF3 MB)
  • Kano
    • Black Dragon Ball (BF3 MB)
  • Leatherface
    • Skull Fracture (Butcher DBF1 MB)
9
  • Alien
    • Spinner (DB2 MB)
  • Bo’ Rai Cho
    • Drunk-Peedo [Drunken Master (Lvl 1 Drunk) BF3 MB]
  • Ermac
    • Levitate (Mystic BF2 MB)
    • Spectral Charge (Spectral BF2 MB)
  • Ferra/Torr
    • Double Bolder Roll (Lackey BF2 MB)
  • Jax
    • Gotcha Beat Down (DB1 MB)
  • Kung Jin
    • Fly Kick (BF3 MB)
  • Sub-Zero
    • Icy Slide (BF4 MB)
  • Cyber Sub-Zero
    • Slide And Strike (DB4 MB)
10
  • Bo’ Rai Cho
    • Bumb N’ Dump (Dragon Breath BF4 MB)
  • Goro
    • Chest Charge (Kuatan Warrior BF2 MB)
  • Jax
    • Dash Punch (BF2 MB)
  • Jason
    • Spine Shatter (DBF1 MB)
  • Kano
    • Power Bomb (Commando DFB4 MB)
11
  • Alien
    • Xeno Pounce (DF3 MB)
  • Ferra/Torr
    • Grab ‘n’ Stab (Ruthless DBF1 MB)
  • Jason
    • Bloodlust (Slasher DF1 MB)
  • Johnny Cage
    • Nutcracker (BD3 MB)
    • Eclipse Kick (BF4 MB)
  • Kano
    • Rib Breaker (Commando DBF4 MB)
  • Kenshi
    • Soul Charge (Possessed BF2 MB)
  • Kitana
    • Throat Slash (BF3 MB)
    • Square Wave (Royal Storm DB3 MB)
  • Scorpion
    • Takeout (BF4 MB)
  • Sonya
    • Leg Slam (BF4 MB)
  • Takeda
    • Double Shirai Ryu Kan (Ronin DF1 MB)
  • Tanya
    • Low Drill Kick (BF4 MB)
12
  • Cassie Cage
    • Bone Breaker (Brawler DBF2 MB)
  • Ferra/Torr
    • Torr Smash (Lackey DB2 MB)
  • Goro
    • Fist Flurry (BF4 MB)
  • Jacqui
    • Forces Charge (BF1 MB)
  • Jason
    • Choke Slam (DF1 MB)
  • Johnny Cage
    • Ultra Flipkick (DB4 MB)
  • Kenshi
    • Tele-Blast (Kenjutsu BF2 MB)
  • Kitana
    • Rising Blades (DB2 MB)
    • Eclipse Kick (Mournful F4 MB)
  • Liu Kang
    • Windmill Flurry (Flame Fist FBF4 MB)
  • Shinnok
    • Krushing Shoulder (BF3 MB)
  • Sonya
    • Flying Kick (DF4 MB)
13
  • Cassie Cage
    • Diving Glow Kick (BF4 MB)
  • Erron Black
    • Quick Sand (DBF2 MB)
  • Goro
    • Krush (DU MB)
  • Johnny Cage
    • Shadow Drop Kick (Stunt Double DB1 MB)
  • Liu Kang
    • Flying Dragon Strike (BF2 MB)
  • Predator
    • Dread Launch (Warrior BF1 MB)
  • Sektor
    • Flame Thrower (DD3 MB)
14
  • Alien
    • Tail Grab (DB3 MB)
    • Chop Chop Shop (Tarkatan DB1 MB)
  • D’Vorah
    • Ovipositor Rush (DB4 MB)
  • Ferra/Torr
    • Gut Ripper (Vicious DBF1 MB)
  • Kano
    • Eye Blast (Cybernetic DB1 MB)
  • Kenshi
    • Spirit Charge (Balanced BF2 MB)
    • Blade-Nado (Kenjutsu DF1 MB)
  • Kotal Kahn
    • Moon God Choke (Sun God DB2 MB D)
  • Kung Jin
    • Bo Spin (Bojutsu DB3 MB)
  • Raiden
    • Electric Fly (BF3 MB)
    • Shocker (DF2 MB)
    • Thunder Strike (DB3 MB)
15
  • Ferra/Torr
    • Tuck ‘n’ Trample (BF3 MB)
  • Jax
    • Downward Dash Fist (BF2 MB D)
  • Shinnok
    • Scepter Launch (Bone Shaper DF2 MB)
  • Sub-Zero
    • Frost Bomb (DB1 MB)
  • Cyrax
    • Shrapnel-Port (DF4 MB)
16
  • Bo’ Rai Cho
    • Fist Flurry (Dragon Breath DB2 MB)
    • Monkey Flips (DB3 MB)
  • Ermac
    • Soul Blast (DB2 MB)
  • Jacqui
    • Gauntlet Flurry (BF4 MB)
  • Kenshi
    • Sickle Strike (Possessed DB1 MB)
    • Sword Dance (Kenjutsu DB1 MB)
    • Tele-Slam (DF1 MB)
  • Kung Jin
    • Cartwheel Smash (DB4 MB)
    • Low Bo Spin (Bojutsu BD3 MB)
  • Liu Kang
    • Bicycle Flurry (FBF4 MB)
  • Mileena
    • Flip ‘n’ Roll (BD4 MB)
17
  • Cassie Cage
    • Haymaker (Brawler BF3 MB)
  • Erron Black
    • Slide Shots (BF4 MB)
  • Jason
    • Crippler (DBF2 MB)
  • Kenshi
    • Karma Eruption (Balanced DB1 MB)
  • Kitana
    • Assassin Impale (Assassin DB2 MB)
  • Kotal Kahn
    • Overhead Sword Smash (War God DB1 MB)
  • Leatherface
    • Gut Gash (Butcher DF4 MB)
  • Tanya
    • Flip Kick (DB4 MB)
18
  • Alien
    • Tail Slam (BF4 MB)
  • Erron Black
    • Sand Throw (Outlaw DB4 MB)
  • Liu Kang
    • Dragon’s Wrath (DB2 MB)
  • Reptile
    • Klaw Slash (DB2 MB)
  • Takeda
    • Whip Thrash (Lasher DF1 MB)
    • Whip Flurry (Lasher BF2 MB)
    • Whip Flip (Lasher DB2 MB)
  • Tanya
    • Devil’s Dusk (Pyromancer DF2 MB)
19
  • Jason
    • Machete Throw (Slasher DB2 MB)
  • Leatherface
    • Low Grinder (BF3 MB)
20
  • Jason
    • Hack ‘n’ Slash (Slasher BF2 MB)
21
  • Kotal Kahn
    • Sword Takedown (War God DB2 MB)
  • Leatherface
    • Psycho Slasher (DB1 MB)
  • Scorpion
    • Flameport (DB3 MB)
22
  • Jacqui
    • Bionic Blast (BF2 MB)
  • Kenshi
    • Demon Port (Possessed DB2 MB)
  • Leatherface
    • Slaughterhouse (Butcher DB3 MB)
  • Raiden
    • Vicinity Burst (DB2 MB)
23
  • Predator
    • Scimitar Stab [BF4 MB (B (away))]
  • Takeda
    • Fist Whirlwind (BF2 MB)
24
  • Kotal Kahn
    • Sword Quake (War God DB3 MB)
  • Leatherface
    • Spin-Sanity (DF4 MB)
  • Reptile
    • Klaw Bounce [Close, Medium, and Far (DB4 MB)]
25
  • Ermac
    • Force Port [DB4 MB (Armor only on wake up)]
  • Erron Black
    • Tarkatan Infection (Outlaw DF2 MB)
  • Leatherface
    • Mallet Slam (Butcher DF2 MB)
  • Takeda
    • Far Tornado Kick (BF4 MB F)
26
  • Jason
    • Shoulder Charge (Slasher BF3 MB)
  • Kotal Kahn
    • Buzz Saw (War God DF2 MB)
  • Takeda
    • Shirai Ryu Phase [Wake-Up Armor only (Shirai Ryu DB3 MB)]
27
  • Jason
    • Temple Slam (BF3 MB)
28
  • Sub-Zero
    • Crushing Hammer (Cryomancer DB2 MB)
  • Takeda
    • Close Tornado Kick (BF4 MB B)
29
  • Quan Chi
    • Sky Crush (DB4 MB)
31
  • Goro
    • Dragon Torch (Tigrar Fury BF2 MB)
37
  • Takeda
    • Tornado Kick (BF4 MB)
 
Last edited:

Tweedy

Champion
No It is 13 frames
It's not.

When Alien does his medium delays, he can block it. He can't block 13 frame moves. It has to be 14-16 frames. No more no less.

I'm guessing 15 since that's the combined frames of the dash punch and the modification, when you look at the frame data.

Edit: Actually I think you might be right. Leaving this post for shame.
 

Doombawkz

Trust me, I'm a doctor
While this is great info, it's a bit of a basic concept. What would be more interesting, to me, is how long the armor is active on the move.

For example, Pain and Gain has a long start up but it's 35-51 frames of armor that starts the moment the move does and doesn't end until the move ends. Meanwhile, something like Lackey's Torryuken has armor from the start but loses armor after 6 frames into the move itself, meaning characters with certain jabs or whom are jumping away can interrupt it mid-air before the second hit lands.
 

Tweedy

Champion
While this is great info, it's a bit of a basic concept. What would be more interesting, to me, is how long the armor is active on the move.

For example, Pain and Gain has a long start up but it's 35-51 frames of armor that starts the moment the move does and doesn't end until the move ends. Meanwhile, something like Lackey's Torryuken has armor from the start but loses armor after 6 frames into the move itself, meaning characters with certain jabs or whom are jumping away can interrupt it mid-air before the second hit lands.
Interesting.

Alien's EX DB2 in Tarkatan, probably has very few frames of armor.
 

STB Damashi

SmallBurntEarths
While this is great info, it's a bit of a basic concept. What would be more interesting, to me, is how long the armor is active on the move.

For example, Pain and Gain has a long start up but it's 35-51 frames of armor that starts the moment the move does and doesn't end until the move ends. Meanwhile, something like Lackey's Torryuken has armor from the start but loses armor after 6 frames into the move itself, meaning characters with certain jabs or whom are jumping away can interrupt it mid-air before the second hit lands.
That sounds extremely time-consuming but I see how it could be useful. If it took this long for a basic concept of a list to be created, I wonder how long would that take to create and post. Definitely sounds useful though...maybe you can make it (?)
 

Gesture Required Ahead

Get on that hook
I like this list. This is pretty much what I used to do for frame testi g but I never kept track of a list or anything so I just kind of went from character to character and checking their frames
 

STB Damashi

SmallBurntEarths
I like this list. This is pretty much what I used to do for frame testi g but I never kept track of a list or anything so I just kind of went from character to character and checking their frames
Glad you like it man. Next I ima try to make one from most minus attacks to most plus, it's definitely gonna take a while though it'll be worth it to make testing a bit easier.
 

STB Damashi

SmallBurntEarths
I think some of the data on Goro is incorrect, I could be wrong as I don't have a console to check on but BF2 in KW I believe is 10 frames, and PW startup is also 10 frames.

Again could be wrong.
I think some of the data on Goro is incorrect, I could be wrong as I don't have a console to check on but BF2 in KW I believe is 10 frames, and PW startup is also 10 frames.

Again could be wrong.
I'll make sure to check the frames on those moves, thanks man
 

STB Damashi

SmallBurntEarths
I thought jax overhead dash punch was 5 Frames 2 my knowledge it says it in frame data
No way it is 5 frames, I'll try to find out the actual number soon though since it isn't 28 frames. Someone mentioned it was around 15 frames though.