SEV
Noob
Lightning Kick Cancel
This is my first time posting tech. Not sure if this is unknown or unusable because I never see people use it but searched through the pages and didn't see it as an old post either. The tech though is that by holding 1 during the lightning kick Flash can delay it, similar to a B/F3, and just like both of those it can be canceled out of by a dash.
Not sure if this is viable though due to Flash's recovery time on back dash and could possibly be punished. The application of this though, I imagine, would be to allow better usage of F2 as Flash could prevent a situation of being at negative frames after LK(-5) or SP(-1).
I don't have the ability to record or really the wherewithal to know if my testing was sufficient enough but I tested it by attempting to punish the back dash on reaction with Lex's Corps Charge(6 frames) but Flash was able to recover in time to block. The back dash puts Flash within B/F2 range.
So in order to punish this the opponent would have to make a read and attempt a reversal after the F21 and during the LK delay. If they don't respect it and catch them catching buttons, LK can be allowed to finish for 40-50% punish.
If the opponent respects the LK, and you play like a mad man, it could if be canceled into a forward dash to continue with D1D2 pressure or a grab if you catch them sleeping.
Simple but it adds a whole new mind game to Flash's game play. I am hoping this is useful to the Flash community. And a thanks and congrats to AK Harold if this turns out to be legit, got the idea from watching him delay a LK during the BNB he won last night.
32 32 Reverse Wake -Up Gimmick
Lastly the 32 32 gimmick. If you end a combo with 32, an additional, well timed 32 whiff will cause Flash to can-can over the opponent, reversing their wake up. The Flash doesn't cross over until the 2 animation so it will look like an input error, encouraging wake-ups that you can punish for 61% with trait.
The part that makes this a gimmick though, is that it is not safe. If the set up is known to the enemy it can be punished with a just frame D1 from the entire cast on reaction with possibly an exception for Batman due to his T-Rex arms. Also it does not work at all on: large characters(Lex, Bane, DD, Grundy) because the Flash won't cross over, teleport wake-ups(Scorpion), against Sinestro's Arachnid Sting because it hits behind him still, and must be immaculately timed against Black Adam's Lightning Cage.
In theory though you could cause more mind games by just doing 3, in an attempt to stop the opponent from doing a wake-up attack in fear of the cross over. Testing against 6 frame wake-ups, the Flash is still able to recover from the whiffed, empty 3 in time to block.
Fairly simple timing, but still requires timing. Whiffing the 32 too quickly will cause the opponent to wake-up in the right direction, but will still reverse inputs causing possible danger, and doing it too late will cause you to get hit by the wake-up, or cause you to be -11 on block.
If any of this tech proves to be legit, I encourage video posting from those that have the ability to do so or even a reposting from someone that will bring it more spotlight to level up the Flash community.
Zyphox
BoricuaHeat
SaJa
AK Harold
This is my first time posting tech. Not sure if this is unknown or unusable because I never see people use it but searched through the pages and didn't see it as an old post either. The tech though is that by holding 1 during the lightning kick Flash can delay it, similar to a B/F3, and just like both of those it can be canceled out of by a dash.
Not sure if this is viable though due to Flash's recovery time on back dash and could possibly be punished. The application of this though, I imagine, would be to allow better usage of F2 as Flash could prevent a situation of being at negative frames after LK(-5) or SP(-1).
I don't have the ability to record or really the wherewithal to know if my testing was sufficient enough but I tested it by attempting to punish the back dash on reaction with Lex's Corps Charge(6 frames) but Flash was able to recover in time to block. The back dash puts Flash within B/F2 range.
So in order to punish this the opponent would have to make a read and attempt a reversal after the F21 and during the LK delay. If they don't respect it and catch them catching buttons, LK can be allowed to finish for 40-50% punish.
If the opponent respects the LK, and you play like a mad man, it could if be canceled into a forward dash to continue with D1D2 pressure or a grab if you catch them sleeping.
Simple but it adds a whole new mind game to Flash's game play. I am hoping this is useful to the Flash community. And a thanks and congrats to AK Harold if this turns out to be legit, got the idea from watching him delay a LK during the BNB he won last night.
32 32 Reverse Wake -Up Gimmick
Lastly the 32 32 gimmick. If you end a combo with 32, an additional, well timed 32 whiff will cause Flash to can-can over the opponent, reversing their wake up. The Flash doesn't cross over until the 2 animation so it will look like an input error, encouraging wake-ups that you can punish for 61% with trait.
The part that makes this a gimmick though, is that it is not safe. If the set up is known to the enemy it can be punished with a just frame D1 from the entire cast on reaction with possibly an exception for Batman due to his T-Rex arms. Also it does not work at all on: large characters(Lex, Bane, DD, Grundy) because the Flash won't cross over, teleport wake-ups(Scorpion), against Sinestro's Arachnid Sting because it hits behind him still, and must be immaculately timed against Black Adam's Lightning Cage.
In theory though you could cause more mind games by just doing 3, in an attempt to stop the opponent from doing a wake-up attack in fear of the cross over. Testing against 6 frame wake-ups, the Flash is still able to recover from the whiffed, empty 3 in time to block.
Fairly simple timing, but still requires timing. Whiffing the 32 too quickly will cause the opponent to wake-up in the right direction, but will still reverse inputs causing possible danger, and doing it too late will cause you to get hit by the wake-up, or cause you to be -11 on block.
If any of this tech proves to be legit, I encourage video posting from those that have the ability to do so or even a reposting from someone that will bring it more spotlight to level up the Flash community.
Zyphox
BoricuaHeat
SaJa
AK Harold