NKZero
Warrior
Ok first of all I want to say that if any of this stuff is known I apologise in advance but this is what I've come up with after some messing around in the lab.
#1 CORNER CROSS-UP MIX-UP
Ok with this one, you do a simple corner combo e.g. b+1, 3-MB vacuum-f+3-j+3-1, 1-u+3-trait charge dash cancel.
By doing the dash cancel, you are charging up armour while also dashing forwards so you're going for the set-up while being armoured up in case of wake-ups or whatever. I normally only manage to get to level 2 in order for the set-up to work but level 2 is good enough anyways.
When you dash forwards, depending on how early/late you do the j+2, you can either cross-up or hit from the original side. However since you are doing a neutral j+2, it is very ambiguous so the opponent has to guess.
My advice is just practice it and get used to the timing to make it as difficult for the opponent to block as possible. There isn't much variation in the delay of j+2 but enough so you'll know whether you want to hit a cross-up jumping attack or same side attack.
#2 MB ORBITAL STRIKE CORNER CROSS-UP MIX-UP
Now what I originally tried to do was a standard corner combo into u+3-MB orbital strike and then trait dash cancel to create the same mix-up as #1. However this obviously does more damage so I tried to get it to work in this situation but it was extremely inconsistent as by the time you charge trait, when you dash forwards the opponent is already in front of you so you cannot cross-up.
However I discovered that off a naked MB orbital strike, if you trait dash forward, you will get the same mix-up as #1. Now sometimes when I input u/f I end up going backwards and vice-versa so until I figure out the consistency of timing, it's random as to when you'll jump forwards or backwards. But you do want to go forwards in any case. If you jump forwards and j+2, you cross-up. If you neutral jump, you get same side but once again it has the same animation and Lex appears to neutral jump on both occasions.
#3 TRAIT DASH CANCEL MID-SCREEN CROSS-UP MIX-UP
This is a mid-screen one. Once again I'm having consistency issues and I've spent so much time trying to figure out why and how I end up on which side or which attack works etc. but to no avail . I'd appreciate it if you guys give it a go since I'm sure someone will eventually find guaranteed ways to get what exactly they're looking for.
In any case, here's how it works. You end a combo in 2, 1/2, 2-trait dash cancel and then neutral jump. Sometimes when I neutral j+2, I hit from the front and other times I got the cross-up. More often than not you'll end on the cross-up side and the j+2 whiffs altogether. So I have no clue as to achieving the necessary timing for it to always work.
I therefore made some amendments to the set-up. When you end with 1, 1-trait dash cancel, you always get neutral j+2 to hit from original side but it looks ambiguous anyways. If you end in 2, 1 or 2, 2-trait dash cancel, neutral j+3 will always hit cross-up side but I want j+2 for greater chance of getting a combo off (although I think you can deep j+3-d+1-MB vacuum anyways).
#4 MINE SET-UP INTO TOUGH TO BLOCK OVERHEAD/LOW
Ok so this is a little gimmicky.
You can do a combo and end with MB vacuum (for this reason I only recommend doing this after a f+3 or b+3 combo starter since you won't sacrifice too much damage). After MB vacuum, do 2, 1-mine (standard mine).
I'm not sure if they have time to interrupt all of this, but 2, 1 puts them directly on the mine and if you do instant j+3, you give them an extremely difficult to block scenario so you get some good damage and if they fail to block either mine or j+3 they could eat a combo.
Besides if they can interrupt just keep blocking and you may have a chance to push block them into mine. I need to explore this further but here's some food for thought and maybe you guys can mess around with it yourselves.
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That is all I have. As said before, if any of this is known or is not sufficient I apologise. Just trying to get this forum kicking with ideas and tech. I'll tag anyone I can remember (not many lol):
Revolver
LtLuthor
GGA pimpimjim
BDMao88
ShadowBeatz
x5STAR
#1 CORNER CROSS-UP MIX-UP
Ok with this one, you do a simple corner combo e.g. b+1, 3-MB vacuum-f+3-j+3-1, 1-u+3-trait charge dash cancel.
By doing the dash cancel, you are charging up armour while also dashing forwards so you're going for the set-up while being armoured up in case of wake-ups or whatever. I normally only manage to get to level 2 in order for the set-up to work but level 2 is good enough anyways.
When you dash forwards, depending on how early/late you do the j+2, you can either cross-up or hit from the original side. However since you are doing a neutral j+2, it is very ambiguous so the opponent has to guess.
My advice is just practice it and get used to the timing to make it as difficult for the opponent to block as possible. There isn't much variation in the delay of j+2 but enough so you'll know whether you want to hit a cross-up jumping attack or same side attack.
#2 MB ORBITAL STRIKE CORNER CROSS-UP MIX-UP
Now what I originally tried to do was a standard corner combo into u+3-MB orbital strike and then trait dash cancel to create the same mix-up as #1. However this obviously does more damage so I tried to get it to work in this situation but it was extremely inconsistent as by the time you charge trait, when you dash forwards the opponent is already in front of you so you cannot cross-up.
However I discovered that off a naked MB orbital strike, if you trait dash forward, you will get the same mix-up as #1. Now sometimes when I input u/f I end up going backwards and vice-versa so until I figure out the consistency of timing, it's random as to when you'll jump forwards or backwards. But you do want to go forwards in any case. If you jump forwards and j+2, you cross-up. If you neutral jump, you get same side but once again it has the same animation and Lex appears to neutral jump on both occasions.
#3 TRAIT DASH CANCEL MID-SCREEN CROSS-UP MIX-UP
This is a mid-screen one. Once again I'm having consistency issues and I've spent so much time trying to figure out why and how I end up on which side or which attack works etc. but to no avail . I'd appreciate it if you guys give it a go since I'm sure someone will eventually find guaranteed ways to get what exactly they're looking for.
In any case, here's how it works. You end a combo in 2, 1/2, 2-trait dash cancel and then neutral jump. Sometimes when I neutral j+2, I hit from the front and other times I got the cross-up. More often than not you'll end on the cross-up side and the j+2 whiffs altogether. So I have no clue as to achieving the necessary timing for it to always work.
I therefore made some amendments to the set-up. When you end with 1, 1-trait dash cancel, you always get neutral j+2 to hit from original side but it looks ambiguous anyways. If you end in 2, 1 or 2, 2-trait dash cancel, neutral j+3 will always hit cross-up side but I want j+2 for greater chance of getting a combo off (although I think you can deep j+3-d+1-MB vacuum anyways).
#4 MINE SET-UP INTO TOUGH TO BLOCK OVERHEAD/LOW
Ok so this is a little gimmicky.
You can do a combo and end with MB vacuum (for this reason I only recommend doing this after a f+3 or b+3 combo starter since you won't sacrifice too much damage). After MB vacuum, do 2, 1-mine (standard mine).
I'm not sure if they have time to interrupt all of this, but 2, 1 puts them directly on the mine and if you do instant j+3, you give them an extremely difficult to block scenario so you get some good damage and if they fail to block either mine or j+3 they could eat a combo.
Besides if they can interrupt just keep blocking and you may have a chance to push block them into mine. I need to explore this further but here's some food for thought and maybe you guys can mess around with it yourselves.
------------
That is all I have. As said before, if any of this is known or is not sufficient I apologise. Just trying to get this forum kicking with ideas and tech. I'll tag anyone I can remember (not many lol):
Revolver
LtLuthor
GGA pimpimjim
BDMao88
ShadowBeatz
x5STAR