NKZero
Warrior
After extensive studying of the orbital strike MB resets and his general corner game, I started experimenting with the lex probe set-ups (the orb).
First of all, it's useful to note that by doing the same 1, 1--1, 1--u+3 set-up as you would for orbital strike, if you end it with lex probe instead, the set-up is much safer so chances are you will be able to block even more wake-up attacks (and potentially punish).
I'll use an example combo to demonstrate the mix-ups with lex probe.
b+1, 3--MB gravity pull--f+3--j+2--1, 1--1, 1--u+3--lex probe. Now you can choose whether to cross-up j+2 (by jumping forward) or neutral jumping j+2. With the opponent concentrating on blocking the orb, he has to guess which side you will jump to.
Even if he guesses right from there, you still have enough frame advantage to go for a 50/50 mix-up, throw etc. So if the opponent stays blocking after the lex probe set-up, he has two mix-ups to defend against: the cross-up vs fake cross-up and the 50/50 mix-up between b+1, 3 and f+2.
The reason this is a useful mix-up is because as mentioned above, the set-up is much safer. It will also bait many wake-ups if people are expecting to counter MB orbital strike after u+3. This means that if the wake-up is baited and is unsafe you get a big punish into more potential corner traps and set-ups.
If anyone wants further elaboration or just wants to discuss and comment on this please feel free to do so. I think this sort of thing will really elevate the status of Lex's dangerous corner game.
First of all, it's useful to note that by doing the same 1, 1--1, 1--u+3 set-up as you would for orbital strike, if you end it with lex probe instead, the set-up is much safer so chances are you will be able to block even more wake-up attacks (and potentially punish).
I'll use an example combo to demonstrate the mix-ups with lex probe.
b+1, 3--MB gravity pull--f+3--j+2--1, 1--1, 1--u+3--lex probe. Now you can choose whether to cross-up j+2 (by jumping forward) or neutral jumping j+2. With the opponent concentrating on blocking the orb, he has to guess which side you will jump to.
Even if he guesses right from there, you still have enough frame advantage to go for a 50/50 mix-up, throw etc. So if the opponent stays blocking after the lex probe set-up, he has two mix-ups to defend against: the cross-up vs fake cross-up and the 50/50 mix-up between b+1, 3 and f+2.
The reason this is a useful mix-up is because as mentioned above, the set-up is much safer. It will also bait many wake-ups if people are expecting to counter MB orbital strike after u+3. This means that if the wake-up is baited and is unsafe you get a big punish into more potential corner traps and set-ups.
If anyone wants further elaboration or just wants to discuss and comment on this please feel free to do so. I think this sort of thing will really elevate the status of Lex's dangerous corner game.