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Let's talk: MKX on PC

This is a good post, however, this would never work in practice. To regulate this many people with different internet speeds due to their ISPs that are shitty, equipment that could at times have failure and cause them to have fps dips to become sub-60 fps, or just software problems in general, this would split the player-base in a huge manner. No one would buy the game for PC for online cause they can't play their buddies who live far away. The only solution I could think of as an addendum to what you said is to yes have the test, but create two separate online lobbies. One that's all inclusive of people's machines, and one that uses the test you stated for optimal play. However, this would also require different servers to upkeep, or networks to add to their servers. In the future, people will have to eventually upgrade. In the future, things are gonna be buttery smooth because society demands it moving forward. Otherwise, this is a pipe dream.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I played a more extended session today on PC, and yeah -- the experience was all over the place. It's not like the consoles where you occasionally have more delay. It becomes a complete slideshow and wholly unplayable.
 

DeathTouch

Iceman
FPS AND YOU

MKX is a fighting game. As with any fighting game, the game's timing is tied to its framerate. That's how we get consistent frame data. In any other game it'd be stupid, but this is how fighting games are built - and for good reason! On consoles, you can't mess with video settings. Everyone has the same hardware. You can't buy a better GPU. While people who game on the PC have many reasons to dislike this, there is one benefit: fighting games are much more stable online because of consistent framerates across players.

THE PROBLEM

If you play offline, it might not feel very different playing at 50fps vs 60fps, but the difference is there nontheless. The game is running slightly slower because you aren't getting enough fps. Offline, this isn't a problem. Whatever, the game's running slightly slowers, who cares, right? But online, even if it's a slight difference in framerate, you have two games running at two different speeds trying to play together. This creates loads of stuttering and hitching.

THE SOLUTION

SF4 on PC gets around this problem by forcing all players to run a benchmark before you can play online. If you don't pass this benchmark, you can not play online. I think that if a similar requirement was implemented into MKX, online play quality would increase greatly. Yes, the netcode isn't Killer Instinct quality, but people not running the game well is just going to make whatever lag worse. People need to learn how to turn down their settings. People need to understand that you can't expect to play new games on midrange hardware from 5 years ago at 1080 with everything maxed and expect 60fps.

WHAT YOU CAN DO NOW

Download Fraps or whatever other framerate monitoring program you want. If your FPS drops below 60 during a match, you need to turn your settings down. If it drops while you're loading or when in menus, it doesn't really matter as much. Whether this means turning AA off, turning shadows down, lowering your resolution, or lowering any other setting is going to be on a case by case basis.

TL;DR:Don't play online if you can't get a steady 60fps in-match. You're creating problems for everyone you're playing against. Everyone you play against running at a lower framerate than you is creating problems for you.

So I know I can flip up requirements but I ask u is maybe the minimum to get solid 60 FPS a 270x or 760/960 from Nvidia if you are in very high mode ?
I am just wondering todays GPU's from AMD and Nvidia what is bank for the buck assuming you have a I5 4690k or FX-8350 Cpu<<<>>> Not a bottleneck ?
 

Yimi

Noob
So I know I can flip up requirements but I ask u is maybe the minimum to get solid 60 FPS a 270x or 760/960 from Nvidia if you are in very high mode ?
I am just wondering todays GPU's from AMD and Nvidia what is bank for the buck assuming you have a I5 4690k or FX-8350 Cpu<<<>>> Not a bottleneck ?
I have a 970 and I only ever hit ~40% usage at 1080 with settings maxed. Something like a 960 should be fine.
 

Barrogh

Meta saltmine
For some reason I cannot find PC thread, so I'll post this one. Sorry for inconvenience.

Two things that don't affect gameplay but still bug me:

1) Anybody uses keyboard here? I do and since you can't change key bindings for start/select and such anymore, I'm having trouble choosing colour scheme for characters. Can anybody help?

2) What happened to "walk away" animation after character selection on PC?
 

ZeZe

The smart stuff!
1. The only options on my character select screen are under P - "flip stance" (random select, edit card, edit preset etc) and O - "interact button" (costumes). A bit awkward, because I remapped the keys, but P and O are set in Custom 2 and game out of some reasons uses them instead of my own.

2. Walkaways are missing since 15 GB patch. This is a known bug awaiting fix and there's no walk around about it.
 

Barrogh

Meta saltmine
1. The only options on my character select screen are under P - "flip stance" (random select, edit card, edit preset etc) and O - "interact button" (costumes). A bit awkward, because I remapped the keys, but P and O are set in Custom 2 and game out of some reasons uses them instead of my own.
Well, IIRC you need to press "start/select" on PS instead of whatever button is "3" for them in order to get alternate colour, same was in previous games and worked on PC, but I can't make it work in MKX :(
Bummer because some of those are amazing.

2. Walkaways are missing since 15 GB patch. This is a known bug awaiting fix and there's no walk around about it.
I don't remember that taking place before too, but anyway, good if it's known bug.
 

ScreamQueen

Rockin' Sindel since '95
I read that the download-in-parts system has been stopped, and now the game is only available as one single download file.
Was wondering if anybody had bothered redownloading the game since, and whether it made anything even slightly more stable?
 

shaowebb

Get your guns on. Sheriff is back.
if u go on the left side where the vase is the framerate will suddenly go up for some reasons if u get there before shinnok armored is way through.
Yeah, I noticed that. Also if I go to the left on sky temple away from the bell and toward the fire pan it gets better. My guess is more light and physics is being processed to render the bell and the stuff located on the right sides of those stages. A giant metal bell in the rain as light flashes would definitely eat up ram on render time compared to that pan if I was rendering it out for canned footage.
 

Predannok

Kombatant
Yeah, I noticed that. Also if I go to the left on sky temple away from the bell and toward the fire pan it gets better. My guess is more light and physics is being processed to render the bell and the stuff located on the right sides of those stages. A giant metal bell in the rain as light flashes would definitely eat up ram on render time compared to that pan if I was rendering it out for canned footage.
thats what i thaught too but on the lin kuei temple its snowing still 55-60 fps, refugee camp with all the background stuff happening (50 fps), on the KOVE (55 fps) with a Gigiantic pirate ship and a second one burning right behind plus the water physics ( not just the waves but also the dynamic puddles ) I doubt this is really an rendering issue but more of an bad optimization.
 

ZeZe

The smart stuff!
I read that the download-in-parts system has been stopped, and now the game is only available as one single download file.
Was wondering if anybody had bothered redownloading the game since, and whether it made anything even slightly more stable?
I did. Nothing's changed for me.
 

Juxtapose

Master
2. Walkaways are missing since 15 GB patch. This is a known bug awaiting fix and there's no walk around about it.
I honestly wonder if it's actually a bug. If you look at the console versions, they load slower than the PC version. I've always wondered if we're missing those animations simply because our version is loading faster.
 
To AMD users :

I tried 14.9 / 14.12 and the beta 15.2 drivers (on both my laptop and PC)and none makes the forest stage not glitchy for me.

So yeah I'm pretty much set to never buy AMD again.
They patched GTA 5 in the lastest drivers so let's hope they do so for mkX too.


Any news about the PC patch btw ?
 

shaowebb

Get your guns on. Sheriff is back.
thats what i thaught too but on the lin kuei temple its snowing still 55-60 fps, refugee camp with all the background stuff happening (50 fps), on the KOVE (55 fps) with a Gigiantic pirate ship and a second one burning right behind plus the water physics ( not just the waves but also the dynamic puddles ) I doubt this is really an rendering issue but more of an bad optimization.
I can see this. I'm considering I may jump up to a GeForce 760 to 980 soon. Possibly new processor as well. I can render and animate with ease, but I'm seeing the writing on the wall that while next gen will port to PC that the spec requirements are gonna keep increasing.
 

Braindead

I want Kronika to step on my face
I can see this. I'm considering I may jump up to a GeForce 760 to 980 soon. Possibly new processor as well. I can render and animate with ease, but I'm seeing the writing on the wall that while next gen will port to PC that the spec requirements are gonna keep increasing.
See that's the problem with this port. A GeForce 760 should handle this game well. I seriously believe the only people who are running this game decently on PC are \those who have a 970 or higher.

This is just terrible.
 

Juxtapose

Master
See that's the problem with this port. A GeForce 760 should handle this game well. I seriously believe the only people who are running this game decently on PC are \those who have a 970 or higher.

This is just terrible.
I have a GeForce 750 TI and the game is running silky smooth for me. Again, our system specs are crazy similar.