dennycascade
UPR_ghastem
Enjoy!
Extra notes:
-For the EX torryuken combo, make sure to take a step backward and time the s4~roll carefully.
-Meaty roll setups are good because they leave you plus on block and if the opponent gets hit you can confirm into d1 command grab.
-If the opponent armors they still have to eat an unscaled 9% from the roll, which is in your favor especially if their armor doesn't launch.
-Sweep ender and Torr Charge are hard knockdowns, but ending in 2f4~roll can be tech rolled.
-Corpse hop setups ambiguously cross up the opponent's wakeup inputs, making them have to guess which way to input whatever wakeup they want.
-A perfectly timed meaty b12 can armor break moves 15 frames or slower. Command grab doesn't provide enough hit advantage to break moves that fast though.
-Meaty D4 and NJK setups are good because they're plus on block and recover fast enough to block most slower armored moves. D3 works as well.
-After a jump back 1 in the corner, you can go into s4 for plus frames on block and confirm into 42+4 on hit.
Extra notes:
-For the EX torryuken combo, make sure to take a step backward and time the s4~roll carefully.
-Meaty roll setups are good because they leave you plus on block and if the opponent gets hit you can confirm into d1 command grab.
-If the opponent armors they still have to eat an unscaled 9% from the roll, which is in your favor especially if their armor doesn't launch.
-Sweep ender and Torr Charge are hard knockdowns, but ending in 2f4~roll can be tech rolled.
-Corpse hop setups ambiguously cross up the opponent's wakeup inputs, making them have to guess which way to input whatever wakeup they want.
-A perfectly timed meaty b12 can armor break moves 15 frames or slower. Command grab doesn't provide enough hit advantage to break moves that fast though.
-Meaty D4 and NJK setups are good because they're plus on block and recover fast enough to block most slower armored moves. D3 works as well.
-After a jump back 1 in the corner, you can go into s4 for plus frames on block and confirm into 42+4 on hit.
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