superbn0va
Apprentice
Kung lao could use some good mids or some safe strings that combo without spending meter
Yeah everybody wants that for their character.Kung lao could use some good mids or some safe strings that combo without spending meter
Kung lao could use some good mids or some safe strings that combo without spending meter
I would say its a particularly big issue for Lao. He is completely incapable of doing anything without either Kameo or EX meter. No disjointed footsie tools. Shit projectiles.Yeah everybody wants that for their character.
He's an extreme rushdown character. He's designed to try and live point blank to the other character. I don't think his projectiles or footsies were ever meant to be strong.I would say its a particularly big issue for Lao. He is completely incapable of doing anything without either Kameo or EX meter. No disjointed footsie tools. Shit projectiles.
Rushdown with no ranged normal or respectable mid sure is a design choice of all timeHe's an extreme rushdown character. He's designed to try and live point blank to the other character. I don't think his projectiles or footsies were ever meant to be strong.
I think the more important part is the "good mids". You can't have a rushdown character that the opponent doesn't have to respect even when +3 and right in your face.Why would he need a strong ranged normal when his gameplan is about getting in and being right next to the opponent? To me, the character is design is that when he's right next to the opponent, he's got the better tool kit. The caveat is that he has a harder time getting in. Most of his moves seem to support this, like his nice S2 and strings off of it.
If he were to get buffs, I'd rather see him either get a potential tool to help him get in (They could make Spin be this thing, since it's not really being used otherwise), or better damage/reward for when he does get in. Giving him a safe string that leads to a meterless combo just seems boring to me. It'd certainly be a buff, and who wouldn't want that for their character, but I don't think it aligns as well with the initial concept of the character in MK1.
The main thing a good mid would do is get a punish on more of the low pokes that people mash after 21 is blocked. It also would discourage micro ducking. Your summary of his close game is correct. Its just not very good. I figure this gameplay would be stronger given he has no ranged normals / way to play footsies outside of D4. He should have an up close game that is better than something most characters can do.Just wondering, what characters actually have safe strings that combo without spending meter? I feel like most of those strings usually start on a high, or a slower ranged mid like Havik's B22.
Why doesn't the opponent need to respect Lao when he's +3? His S2 is going to beat any mid or high they press, and if Lao reads a low like D1 he can block and punish with his own D1 which leads to a jailed string, or he can beat them with one of his own fast lows and again get a chance to jail and pressure. I'm legit asking by the way, this isn't me trying to be a dick, I just want to understand.
Also, is meter somehow hard to generate? I guess I don't see needing meter to launch as that big a deal, since it seems relatively easy to build.
regular spin can move its just very slow.Also did I imagine it, or did they change it so that regular held spin can also move now, not just EX spin?
They should speed it up. It would be a cool tool, without being braindead or over powered.regular spin can move its just very slow.
yeah thats correct. But thats part of what i'm saying. He obviously has things to do. Its just not very good or unique in comparison to most of the cast. . . for a character that is missing other standard tools for some reason unknown.Wouldn't D4 stuff most low pokes after 21? Or if they're mashing D1, just block and then it's a free D1 into pressure?
Nah I'm not settling for that. Lao needs buffs. Restore the wushi. Bring pride back to the white lotus.So OnlineCale used Lao/Sektor in Grand finals to win the recent local here in Socal. Came from Losers side so he had to reset the bracket and went on to 3-0 iirc.
I've used this team quite a bit, but I didn't really see the vision until watching him play. You basically just play lame and fish for instant hat toss. On hit you shoot a rocket out and go in for a 50/50 on their wakeup. If you don't have Sektor loaded then just keep playing lame. Also I did not know this, but you get a beefy throw combo from double rocket. like 26%
It definitely seems like a good pick against certain characters that can't easily punish the air hats, either on read or wiff.
I don't think the character is fine as is but it is cool to see a play style that is completely functional, vs certain matchups at leastNah I'm not settling for that. Lao needs buffs. Restore the wushi. Bring pride back to the white lotus.
Kung Lao's EX b,f+2 got nerfed.What happened to Goro? He got nerfed?
Sektor is the best, arguably followed by Janet and Mavado, albeit Goro remains a solid pick.Is Sektor and Lao still best kameos?
Thanks!Kung Lao's EX b,f+2 got nerfed.
The second hit only comes out on hit.
If you want the second hit to come out on block, you have to spend another bar, but you are safe at -2 on block.
Because of this nerf, Goro is no longer Kung Lao's best kameo.
If you want to launch after EX b,f+2, Mavado is better than Goro because Mavado's launching kameo attacks have a shorter cooldown than Goro's up punch.
Sektor is the best, arguably followed by Janet and Mavado, albeit Goro remains a solid pick.
You can play an effective zoning, hit-and-run gameplay style with Sektor.
Zone with instant aerial hat, which is the buff that he received to compensate for the armor nerf, and threaten f+2 or b+4 after calling Sektor's missile. When timed properly, the missile makes f+2 and b+4 launch.
Sektor's double missile leads to back throw combos.
Kung Lao's b+1, the six frame normal attack, and 2,1, +3 on block, guarantee kameo teleport.
2,1,2 jails into the first hit of Sektor's flamethrower.
Sektor also gives you access to the best fatal blow in the game.
Most recent tier lists rank Kung Lao very low. The reality is that current Kung Lao/Sektor is likely better than pre-patch Kung Lao/Goro.
You have to be willing to zone and play lame, which is understandably not how most Kung Lao players want to play.
For me personally, Kung Lao/Sektor is the most fun that I have ever had with this game.