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Breakthrough - Shaolin Kung Jin KP2 Buffs/Nerfs

Carbon

Noob
I think Shaolin and Ancestral are almost, if not completely, unchanged. I didn't notice any differences or see any changes to frame data.
 

Renzokuken

Gay Hawkeye
Stuff that stood out to me:

His b4 went from -12 to -8 on block and the block/hit adv data now says N/A for his stun/vampiric/fire arrows (used to say -31 on block and -31 on hit).

Other than that, it doesn't look like they touched him much (buff or nerf).
 

freerf245

11 11 11 11
What do you mean my friend?
Ancestral is a really cool variation, but it isn't good in its current state because for whatever reason the arrows are timed and not in quantity. I don't really understand why they do this. Stunt Double isn't timed, so why is Ancestral?
 
So I just played about 20-25 matches with Kung Jin and here's what I noticed (unfortunately I just played bojutsu):
His j2 did seem like it had a smaller hitbox but I'm not 100% certain. You used to be able to do an instant jump 2 from certain ranges and you would fall back down right in front of them and it just kept whiffing. I may have just mistimed it but it seemed smaller.
He still has a dead spot in his njp if they're right next to you.
Flame anti air was the same.
His damage in bojutsu is the same.
His sweep is less negative but I think that's a universal buff to every character.
He seems pretty unchanged to me.