Need help with Jax (heavy weapons) those rockets give me trouble since he can cancel it or aim it up on reaction. Once I get in though I have to make sure not to slip up or one combo sends me back full screen to navigate through the rocket again.
Jax is a fantastic character, who has amazing options at all ranges, but his air game is weaker than ours, all his normals up there are bad.
His F2, 1 is amazing at mid range, but, in heavy weapons, Jax does not have an energy wave that is plus 8 on bloc, so I think you can interrupt his Rocket stance cancels with 1, 1, 1, into a combo? Maybe? But still, his 1, 1, and F2, 1 is great at mid-range, and rocket cancels are great at having him navigate through long range.
In the subtleties in movement around mid range, you can make his F2 whiff maybe, and then whiff ounish him, or use your F22 into ex-spin for a max range combo confirm attempt, outside of even his F2's range?