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Kryptonite Council Episode 8: "The Patch" Arguments, "Jimmies Rustled", and Staying Positive

How much do you like the changes of the patch?


  • Total voters
    174

@MylesWright_

I'll be back 3ing
I wanna be the one you call, every day and night
Are you gonna be the one who's always gonna treat me right
And when we get together turning down the lights
Need you 100, need you 100 percent ahh
 

16 Bit

Mash d+1~Cat Claws
Elder God
NetherRealm Studios
Let me explain the Killer Frost parry change. Right now if Killer Frost parries a MB f+3 or b+3 they are frozen in their armored state and when she attacks them they absorb it like they're still armored. They remain frozen. She then gets a second free hit. So when she parries a mb f+3 or b+3 she gets a single free hit to do damage and remove their armor then she does her standard combo. Fixing this bug is a nerf for her, though it's technically a bug fix not a balance change.
 

PND i2 Gaug3

NERF Everything, LEAVE Nothing
The dive kick nerf is as bad as it sounds, just below the knee's it was at the most -5, with the changes it adds 6 more recovery frames Not good not good
 

Rickyraws

This mean you don't like me?
Sweet, this came sooner than I thought it would. Gonna sit back, order some pizza and watch this. Love this show.
 

SimSim

Norwegian Lab-work Champion
I'll post my comments from the youtube video here:

Zod:
-The patch notes refer to the Trait attacks when talking about scaling. They miight only mean the slashes and not the grab, but I bet both (In the podcast you talked about it like it was the grab for sure and only the grab.

-The only glitch that is mentioned being fixed, is the one where Zod's trait grab glitches and loops, rendering it useless, because you miss the grab as someone dashes/falls in the air/tp's. Flame carpet glitch is not covered by the description of the trait fix.
 

Crathen

Death is my business
Just finished listening to this.

The most interesting thing about the patch is how now we really don't know how many characters will be labeled as "top 10" , i'm sure the top 5 is still going to be the usual suspects but outside of that?How many characters are candidate to be top 10?

I feel like the balance outside of the top 7 is really going to be good , there's no clear cut on how characters like Deathstroke , Shazam , Lobo , Zatanna , Green Arrow and so on are going to be.

Personally i like the patch notes a lot , there could have been a few more tweaks to some characters but overall this is the best patch i've seen since Injustice came out.
 

RunwayMafia

Shoot them. Shoot them all.
Made it all the way to Lex before I had to get starbucks. You guys need to keep it to the three of you...great chemistry, informative, and entertaining (while not being annoying) ;) Good work, guys.
 

7L

Heads up!
100%

Arrow avoids all nerfs, my corner vortex becomes more deadly with the armored f3/b3 buff. My super is alive and well. This character just became a hardcore zoner and now has safe wake up/get in options. Arrow took a huge step up the tier list
 

Zatoichi

Fabulous Goofball
Green Arrow avoided nerfs, Bane got more buffs, Lobo was buffed, Black Adam and Superman were nerfed. I am happy, I wish Joker got a fix to his hit boxes though. NRS needed to fix his F21, his F232, and his 212.
 

Qwark28

Joker waiting room
60%. My main needlessly butchered instead of normalised, my secondary only getting a crowbar buff which is important but only a part of what Joker needs and the top tiers got no true nerfs ( MMH/Aqua/WW )