@CorneliusBrutus again it is not about me telling you how you are doing it wrong because.
A. I have no measure of what your skill is or how you approach a match since you refuse to display or discuss either in detail
B. I have literally said twice in a row that I am asking what people are doing to see what's effective not preaching what I think is the best way to play kotal
C. At this point even if I could tell you, you would steer the conversation to talking about how bad kotal is instead of talking about the points I make.
A few points. For positives.
Kotal excels in mid range we all agree on that. So when you knock down or back you maintain this range. This deters wake ups because you will blow it up by taking no action.
B4 frames are not great, but the move itself is a wall that kills forward advancing moves and is good for footsies with throws.
He has two, yes two throw kb options. This is ridiculously overlooked. Most characters would kill for just one direction. Does massive damage for a 50 50 or stored as a 10 f punish.
He also has a counter hit 11f kb which is very accessible.
Ascension has some of the best damage in the game from an 8f punch. He also has quite high meterless damage for what it's worth. Close to Sonya but from multiple strings to confirm from.
His strings are obviously designed to whiff punish or take advantage of walking. His only unsafe string that you would use often is f34 in instances that you are going to be blocked.
His command grab is a mid, this is extremely potent considering the damage buff he can get and positioning.
He has one of the best wave dash in game if not the best because his buttons force respect at awkward ranges.
He is one of the few characters that can actually punish delay wake ups with his meaty unblockable.
The bars
Lack of mids that can combo. I agree but imagine if Sonya had sick mids too, it's the trade off for the damage potential. At least we can whiff punish and f2 to combo hard. F1 being mid would bless us but I wouldn't hold my breath.
Bad buttons. Most characters have em, take you pick. Our worst is probably d3. B4 is definitely not one.
Hitboxes you already understand most characters have this. For now think of it as a feature not a mistake. Many games have character specific combos and punishes. Gotta play the game as it is.
Positioning, many characters have to give up damage for this. We have to give up an exceptional amount in comparison.
Base kit and variations which moves should be added to base kit that wouldn't break either variation. I'd love his grab or combo cut for totemic.
For Ascension I don't know what move you would add to it.
Again if any of you are on PSN get at me and let's play. This is the original message, to ask for games and test match ups. And again avoiding trying to network and learn.