cuz from b122, f1b2, b12, b14 to f34 KK is very unsafe.
The parry doesnt really work Mb parry may help u to be able to punish safe things but its completely different from any other parry in the whole game u have to have super fast reactions to : see ur parry worked and didnt get snuffed and then punish all within some little frames. The epic startup on the sunstone doesnt't help neither despite KK beeing the easiest character to Keep away, same goes with sun beam. How often have u saw anyone in tournies really use these afromentioned tools ? There is no reason to cuz unless fullscreen and ur opponent doesn'T know the matchup their pretty much useless.
Nobody is asking for War GOD buffs cuz he has none of this issues he can make his unsafe strings safe, has a Quick multihitting Mb sword thats miles better than the sunstone + an armored launcher as an reversal unlike blood god.
These complaint threads are horrible and made because people don't know how to play this character or anything about his tools.
Parry and MB parry don't matter, all variations are solid mid tiers at the least and cover up each other's weaknesses. Learn to use them all, that's what you're supposed to do.
B12 and B122 are all done when you want more corner damage, have made a read or want to mix your opponent up with war god's mixups.
F1B2 is a 11f whiff punisher into 40%+ combos, it's not your main poke and you're not doing it unless you're whiff punishing, it's like you guys want to just press every single string he has randomly and win. That's not how stuff works in fighting games. F34 isn't even unsafe vs certain characters.
KK is not easy to keep away, KK players are bad at getting in. There are setups for sun beam.