MsMiharo
Kuff Bano
Hey everyone!
I've had a bit of time and I hit the lab again. I'm looking into Spare change for some matchups and I wanted some nice setups. This is the breakdown:
In video format:
If you prefer reading:
Some numbers:
Regular combo: F12 BF3 AMP JI1 443 JI2 F22 DB3 = 326
Setup combo: F12 BF3 AMP JI1 443 JI2 13 DB1 = 287
The difference is 39 damage, but they stand up in the vial. You can squeeze out slightly more with JI2 but I can't be bothered to get it consistently.
If you punish a roll you do:
Meterless: 443 JI2 F22 DB3 = 291
1 bar: 443 JI2 13 BF3 AMP JI1 F4 DB3 = 339
If you punish U2/U3 you do:
Meterless: 443 dash up S2 1+3 4 = 283
1 bar: 443 dash up S3 BF3 AMP JI1 F4 DB3 = 363
---
Bonus content:
A swaggy combo that is not practical. If you make a hard read that they're gonna roll, go for a close vial and punish with B3 close bomb for 400 damage YOLO
@FrankOceansWaifu @MK-Noob @sprintz98 @Hebrew Negro @LawAbidingCitizen @Evil Canadian @dribirut @SixPathsOfHate @AK Harold @The Slaj Jazz @Lex Luthor II
I've had a bit of time and I hit the lab again. I'm looking into Spare change for some matchups and I wanted some nice setups. This is the breakdown:
In video format:
If you prefer reading:
- End combos in 443 JI2 13 vial (make the vial mid, as the close one has more recovery). This does about 40 less damage than a regular combo ending in sickle, but they stand up in the vial meaning you usually net about the same.
- Check them with 44(3)
- Will punish forward rolls and most U2/U3
- If they roll backwards they still end up in the vial
- This will force them to stop waking up, giving you a free dash up into F1/F22/B23/grab check
- If they start jumping to avoid the setup, anti air them with D2/S2
- Shang Tsung
- Nightwolf
- Johnny Cage
- Sonya
- Cassie Cage (her U2 will move her out of range but she'll still be in the puddle with 2 less bars)
- Jax Briggs
- Noob Saibot
- Baraka
- Jacqui Briggs
- Kano
- Liu Kang
- Kitana (her U3 will move her out of range but she'll still be in the puddle with 2 less bars)
- Erron Black
- Cetrion
- Frost
- Raiden
- Sub-Zero
- Kabal
- Jade
- Skarlet
- Kotal Kahn
- Shao Khan
- Scorpion
- Kung Lao
- D'Vorah
- Geras
- Kollector
Some numbers:
Regular combo: F12 BF3 AMP JI1 443 JI2 F22 DB3 = 326
Setup combo: F12 BF3 AMP JI1 443 JI2 13 DB1 = 287
The difference is 39 damage, but they stand up in the vial. You can squeeze out slightly more with JI2 but I can't be bothered to get it consistently.
If you punish a roll you do:
Meterless: 443 JI2 F22 DB3 = 291
1 bar: 443 JI2 13 BF3 AMP JI1 F4 DB3 = 339
If you punish U2/U3 you do:
Meterless: 443 dash up S2 1+3 4 = 283
1 bar: 443 dash up S3 BF3 AMP JI1 F4 DB3 = 363
---
Bonus content:
A swaggy combo that is not practical. If you make a hard read that they're gonna roll, go for a close vial and punish with B3 close bomb for 400 damage YOLO
@FrankOceansWaifu @MK-Noob @sprintz98 @Hebrew Negro @LawAbidingCitizen @Evil Canadian @dribirut @SixPathsOfHate @AK Harold @The Slaj Jazz @Lex Luthor II