Kingofthedead45
Noob
Ok I'm trying really hard not to downplay this character and I'm by no means a pro player nor have I mastered him but I'm a character loyalist through and through. Since there is no kung jin/green arrow archetype in mk11 I needed to find a character that called to me and in theory that was Kollector. At face value he seems like a decent character but the more time I spend with him the more I see how fucking bad he is. I'm creating this thread as a change my mind sort of discussion because I dont want give up on him, I need someone to provide counter points/advice on the things I have issues with and most of this is off the top of my head so itll be sproatic in terms of order but:
His strings are all garbage, he has no plus strings on block so you cant create pressure. Especially when someone is pressuring you, there's just nothing you can do to anti pressure. Hes got no frame traps as a result.
Hes not a zoner at all, he can be out zoned by half the cast, self explanatory. He has a teleport for a reason but you better use it as a punish or spend the bar to keep you safe.
Hes supposed to be a mid range footsie character but his mid range strings feel so slow. 4 is high so it can be ducked so his pressure from mid range isnt threatening. 4 4 has a huge gap in it. 44 at max range can not be combo out of because bola is to slow and the second hit of db3 wont connect. He has the same issue with f12, the low starter. Done at max range bola doesnt combo and db3 wiffs the same way as 44 at max range. How does a character who's main form of play is the mid range game have an issue like that at max range. Like I'm being punished for knowing the proper spacing because shit wiffs.
He has no over head starter and his only mix up doesn't lead to any combos and is extremely punishable on block
His damage is ass. I understand hes one of the few characters with a capture state move and it restands but he does no damage compared to the rest of the cast. His 21x34 kb punish does less the most other punish kbs and doesnt leave them at a good distance to continue mid range pressure.
His f3, one of the only moves that pushes him forward is negative 4 on block. Where sub zero has a move that is the same that's positive.
His fastest button is a trex hands high.(his 1).
His mobility since losing his dash cancels(because nrs seemingly cant figure out another way to remove his infinite) is also bad. His walk speed forward is fine but why is his walk back so fucking slow? Shimmining with him which would be amazing considering his range is more difficult because you walk back so slow.
Like theres a reason this character is played so little, christ knows there isnt even a discord for him cause of how little people play him. For what seems like plenty of reasons. I'm just frustrated that he feels so off.
Don't even get me started on his variations. No one is using the bomb bag one cause hell get out zoned easy. He needs his teleport. He needs his command grab to add to his mix and demonic mace is the only thing that can make him some what safe(even though itll get out jabbed no problem).
Kollector at face value seems like he has a lot of options but none of them seemed fleshed out or better then any one character. The more I think about his design the more it upsets me. You have a character who's supposed to be good at spacing at a decently far mid range but naturally as you keep your opponent at that range, if they can zone they'll start zoning and you get blow up since kollector zoning tools seem lack luster. The opposite is if they have no zoning they'll work their way in and once closer then mid range, you again get blow up. You have to keep your opponent in a sweet spot and it's hard to naturally keep your opponent from seeing through that mid range.
I want a divorce Kollector.
His strings are all garbage, he has no plus strings on block so you cant create pressure. Especially when someone is pressuring you, there's just nothing you can do to anti pressure. Hes got no frame traps as a result.
Hes not a zoner at all, he can be out zoned by half the cast, self explanatory. He has a teleport for a reason but you better use it as a punish or spend the bar to keep you safe.
Hes supposed to be a mid range footsie character but his mid range strings feel so slow. 4 is high so it can be ducked so his pressure from mid range isnt threatening. 4 4 has a huge gap in it. 44 at max range can not be combo out of because bola is to slow and the second hit of db3 wont connect. He has the same issue with f12, the low starter. Done at max range bola doesnt combo and db3 wiffs the same way as 44 at max range. How does a character who's main form of play is the mid range game have an issue like that at max range. Like I'm being punished for knowing the proper spacing because shit wiffs.
He has no over head starter and his only mix up doesn't lead to any combos and is extremely punishable on block
His damage is ass. I understand hes one of the few characters with a capture state move and it restands but he does no damage compared to the rest of the cast. His 21x34 kb punish does less the most other punish kbs and doesnt leave them at a good distance to continue mid range pressure.
His f3, one of the only moves that pushes him forward is negative 4 on block. Where sub zero has a move that is the same that's positive.
His fastest button is a trex hands high.(his 1).
His mobility since losing his dash cancels(because nrs seemingly cant figure out another way to remove his infinite) is also bad. His walk speed forward is fine but why is his walk back so fucking slow? Shimmining with him which would be amazing considering his range is more difficult because you walk back so slow.
Like theres a reason this character is played so little, christ knows there isnt even a discord for him cause of how little people play him. For what seems like plenty of reasons. I'm just frustrated that he feels so off.
Don't even get me started on his variations. No one is using the bomb bag one cause hell get out zoned easy. He needs his teleport. He needs his command grab to add to his mix and demonic mace is the only thing that can make him some what safe(even though itll get out jabbed no problem).
Kollector at face value seems like he has a lot of options but none of them seemed fleshed out or better then any one character. The more I think about his design the more it upsets me. You have a character who's supposed to be good at spacing at a decently far mid range but naturally as you keep your opponent at that range, if they can zone they'll start zoning and you get blow up since kollector zoning tools seem lack luster. The opposite is if they have no zoning they'll work their way in and once closer then mid range, you again get blow up. You have to keep your opponent in a sweet spot and it's hard to naturally keep your opponent from seeing through that mid range.
I want a divorce Kollector.
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