DarksydeDash
You know me as RisingShieldBro online.
Kitana Custom Moves Tier List
S (Always have, too good not to use):
- Low Fan Toss (fast, powerful zoning tool, frame traps with HBS, Flawless block mindgame, unbreakable damage option, combo ender.)
- Half Blood Stance (HBS)
(Tracking + on block zoning, oki tool, Stance cancels, massive damage potential from KB, Anti Zoning options, benefits from ground war and low fan toss greatly)
- Ground War
(11 frame reversal, armor breaks with a KB, allows an option select to cancel from air fan toss on hit including from teleport, best combo ender, runaway/approach tool, allows Edenian Twist KB to be practical)
S- (Can be used to a successful degree)
- Fannado
(Less combo damage midscreen, powerful zoning tool, covers all wakeup options when used on oki, + on block the further it travels)
- Flutter
(More damage from jump ins, baits anti airs, turns a failed flawless block attempt into offensive via whiff cancels, mobility tool, decent on oki)
A (Versatile, somewhat useful)
- Air Piercing Dagger
(replaces Air fan toss, hits mid, still benefits from ground war, projectile arch gains more options with advancing and retreating flutter, extremely + on hit)
- Advancing and Retreating Flutter
(2 slots, powerful runaway and rushdown option, allows a sideswitch from a jump in, massive corner carry when performed in combos.)
- Edenian Twist (this move goes up to S- with ground war)
(Launching KB, slower than ground war and covers less distance, pseudo mix potential when used with low fan)
A- (Match-up specific, or dependent on specific customs to be effective)
- Edenian Razors
(Massive advantage on hit, poke mindgame, unbreakable damage option, benefits from royal protection, safe chip-out option, poor damage and meter dependent.)
- Upward Fan Toss
(Very large active frames with fast recovery, combo extender, solid zoning tool, very situational)
- Royal Protection
(Large Damage boost that stacks, poor recovery and almost always punishable after use, benefits Low Fan, Razors, and throws heavily.)
B (Better options available, and lacking in value compared to other customs)
- Edenian Fade
(2 slots, more damage on block than hit, guaranteed somewhat safe 7% chip damage on oki, fast recovering runaway, decent zoning tool)
C (Replaces a move that is crucial to have, borderline unusable)
- Dancing Fans
(Replaces fan toss, can not be combo'd into, useless meterburn, easily avoided, massive recovery, goes away on hit)
S (Always have, too good not to use):
- Low Fan Toss (fast, powerful zoning tool, frame traps with HBS, Flawless block mindgame, unbreakable damage option, combo ender.)
- Half Blood Stance (HBS)
(Tracking + on block zoning, oki tool, Stance cancels, massive damage potential from KB, Anti Zoning options, benefits from ground war and low fan toss greatly)
- Ground War
(11 frame reversal, armor breaks with a KB, allows an option select to cancel from air fan toss on hit including from teleport, best combo ender, runaway/approach tool, allows Edenian Twist KB to be practical)
S- (Can be used to a successful degree)
- Fannado
(Less combo damage midscreen, powerful zoning tool, covers all wakeup options when used on oki, + on block the further it travels)
- Flutter
(More damage from jump ins, baits anti airs, turns a failed flawless block attempt into offensive via whiff cancels, mobility tool, decent on oki)
A (Versatile, somewhat useful)
- Air Piercing Dagger
(replaces Air fan toss, hits mid, still benefits from ground war, projectile arch gains more options with advancing and retreating flutter, extremely + on hit)
- Advancing and Retreating Flutter
(2 slots, powerful runaway and rushdown option, allows a sideswitch from a jump in, massive corner carry when performed in combos.)
- Edenian Twist (this move goes up to S- with ground war)
(Launching KB, slower than ground war and covers less distance, pseudo mix potential when used with low fan)
A- (Match-up specific, or dependent on specific customs to be effective)
- Edenian Razors
(Massive advantage on hit, poke mindgame, unbreakable damage option, benefits from royal protection, safe chip-out option, poor damage and meter dependent.)
- Upward Fan Toss
(Very large active frames with fast recovery, combo extender, solid zoning tool, very situational)
- Royal Protection
(Large Damage boost that stacks, poor recovery and almost always punishable after use, benefits Low Fan, Razors, and throws heavily.)
B (Better options available, and lacking in value compared to other customs)
- Edenian Fade
(2 slots, more damage on block than hit, guaranteed somewhat safe 7% chip damage on oki, fast recovering runaway, decent zoning tool)
C (Replaces a move that is crucial to have, borderline unusable)
- Dancing Fans
(Replaces fan toss, can not be combo'd into, useless meterburn, easily avoided, massive recovery, goes away on hit)