so she has armored launcher? interesting!Her fans don’t juggle anymore. The knock down against aerial foes
Her iAF is like MK9. Moves her backwards and is insanely quick
DF2 is her armored attack and it launches
Ex fan toss is her dancing fans from MK11, but it’s +14 on block
b1 Is a 12f advancing mid and the b14 is +3 on block. She also has a 15f advancing mid with b2
BDF4 is her fan trap, and it’s +12 on block
Yeah, it's neat what she can do so far. I'm also getting around 26% Metreless with no Kameo simply doing B2, 4~Lift, Jump Kick~Fan Toss. Very high damage stuff for things that are so simple.She has a low combo starter which is nice, good to use in neutral. So is her B3,4 great to punish. Her F2 is a bit wack, it's really stubby plus it's a high. Her combos are mad fun, she seems to work seamlessly with Sonya, especially her air assist. I'll post a combo I did to show off potentially what you can do. It's really cool.
I think this is a fine tradeoff to having an aerial version of fan lift available. Makes sense she can't air fans into air combo into air fan lift into land into grounded string etc. etc. as that'd be ridiculous.Her fans don’t juggle anymore. The knock down against aerial foes
The rest of this is just lovely. Glad to see the trap is so potent on block considering how long it takes to start. How quick is the startup on ex fan toss?Her iAF is like MK9. Moves her backwards and is insanely quick
DF2 is her armored attack and it launches
Ex fan toss is her dancing fans from MK11, but it’s +14 on block
b1 Is a 12f advancing mid and the b14 is +3 on block. She also has a 15f advancing mid with b2
BDF4 is her fan trap, and it’s +12 on block
She can’t do 11 lift midscreen. She has to do 1 lift. 11 works in the corner tho. I’ve mainly been using 2412 and b24Watching K&M and it looks like Kitana can't combo into fan lift off certain strings / parts of strings. Too much pushback on hit so the initial part of fan lift whiffs. Gotta be mindful of how your punishes / hit confirms are going. I'm hoping there'll be some kameo options to fill in those gaps because I would HATE to have an MK11 D'Vorah-esque issue of not getting punish damage off the fastest string options.
That.. is REALLY weird lookin. Seems pretty quick but not MKX crazy levels. Projectiles appear to be pretty good across the board to compensate for the tiny screen size.iAFs
Ok that's fine then if she can 1xxFan Lift. Just wanted to make sure she has a fast punish option. Obviously all subject to change with the day 1 patch (which is absolutely cursed for Kitana from MK11), but I'm hopeful that at least stays.She can’t do 11 lift midscreen. She has to do 1 lift. 11 works in the corner tho. I’ve mainly been using 2412 and b24
Both 1 and 2 are 9f, but 2 is so much better than 1. The string is nuts lolThat.. is REALLY weird lookin. Seems pretty quick but not MKX crazy levels. Projectiles appear to be pretty good across the board to compensate for the tiny screen size.
Ok that's fine then if she can 1xxFan Lift. Just wanted to make sure she has a fast punish option. Obviously all subject to change with the day 1 patch (which is absolutely cursed for Kitana from MK11), but I'm hopeful that at least stays.
50f lol. I can’t combo into it at all. I’ve been using it for oki since it’s +14 on block. Launches tooHow quick is the startup on ex fan toss?
They seem kind of slow.iAFs
Yea she’s very fun. She feels like MK9 Kitana. Great juggle potential without kameo, good zoning, amazing corner carry, nice range and buttons, great damage, etc. The fact that her wake up AND reversal is an armored launcher (with kameo) is really good as wellBut… is she fun? And does she feel like Kitana?