ApocaLips
Kombatant
These are combos for all of KF's relevant combo starters. Each variation is listed under the starting attack. KF's options are usually meterless damage, meterless vortex, meter damage, meter vortex, and corner carry.
Variations
- For all of these combos, you can replace 2~MB freeze with f1~MB freeze if that's easier for you. It makes no difference in damage.
- After u3s, you can replace f112 with f113 to make the combo much harder but deal slightly more damage. Considering consistency is important for KF, and getting the right height to land f113 can be finicky, it's not usually worth it unless you're an execution master.
- Any 'u3, u3, 22xxMB freeze' can be replaced with 'u3, f113xxMB freeze.' This puts your opponent on the opposite side for only a 1% damage loss.
- Any time you see j2, 2, feel free to leave out the 2 for a lot more wiggle room in your resets. As long as you don't buffer a ground string during the j2, it won't combo, but your opponent will stay staggered. It's an easier execution and generally tighter setup.
Corner Considerations
- When you've cornered your opponent, for the MB vortex, end your combo in j2, f113 instead of j2, 2. Usually the f113 pushes enemies out of range of f3, but in the corner it doesn't and still nabs you +20 on hit, enough for an uninterruptable f3.
- Using u3 twice in the corner usually makes KF kick the wrong way. It's usually best to skip the second u3 because it keeps them in the corner, and the damage is made up by the f113 ender.
Execution Tips
- 2~MB freeze is a lot easier with release check on, and turn on release check doesn't affect the rest of KF's game.
- If you're having trouble landing f1~MB freeze or 2~MB freeze, trying doing 2~slide instead of f112~slide during combos. This lowers the gravity after the slide, giving you much more leeway. Most of these combos will still crack 33%, enough for a 3-touch kill.
- All f112~icebergs can be substituted for 22~iceberg for a fraction of a % less. This knocks your opponent further away. Worthwhile if you drop the last f112 often.
- All f112~slides can be replaced by 2~slide, which lowers the gravity after the slide for significantly easier combos. If you notice you did your u3s too low to land f112, use 2~slide to keep the combo from dropping.
F3 (overhead starter)
Meterless Damage: F3, u3, u3, f112~slide, f112~iceberg 38%
Meterless Reset: F3, u3, u3, f112~slide, u3, dash 35%
MB Damage: F3, u3, u3, f112~slide, 2~MB freeze, j2, f113~daggers 41%
MB Reset: F3, u3, u3, f112~slide, 2~MB freeze, j2, 2 37%
Corner Carry: F3, u3, u3, 11b2~slide, u3 36%
B1U3 (low starter)
Same as F3, but usually 1% more damage
D1 (fastest punish/poke)
Meterless Damage: d1~slide, u3, u3, f112~daggers 30%
d1~slide, u3, u3, u3, 11~iceberg 32%
Meterless Reset: d1~slide, u3, u3, u3 dash 25%
MB Damage: d1~slide, u3, u3, 22~MB freeze, j2, f113~daggers 36%
MB Reset: d1~slide, u3, u3, 22~MB freeze, j2, 2 30%
Note: these combos work with any string starter that keeps your opponent grounded, such as 111, 22, etc., or raw slide
D2 (anti-air)
Meterless Damage: d2, u3, u3, f112~slide, f112~iceberg 29%
Meterless Reset: d2, u3, u3, f112~slide, u3, dash 26%
MB Damage: d2, u3, u3, f112~slide, 2~MB freeze, j2, f113~daggers 32%
MB Reset: d2, u3, u3, f112~slide, 2~MB freeze, j2, 2 28%
Corner Carry: d2, u3, u3, 11b2~slide, u3 27%
MB Iceberg (fullscreen punish)
Meterless Damage: MB iceberg, dash, slide, u3, f112~iceberg 27%
MB iceberg, dash, slide, u3, u3, 11~iceberg 32%
Meterless Reset: MB iceberg, dash, slide, u3, u3, dash 23%
MB Damage: MB iceberg, dash, slide, u3, 22~MB freeze, j2, f113~daggers 33%
MB Reset: MB iceberg, dash, slide, u3, 22~MB freeze, j2, 2 27%
Anti-Air Daggers
Meterless Damage: AA daggers, iceberg 20%
MB Damage: AA daggers, MB iceberg, dash, slide, u3, 11~iceberg 34%
2-MB Reset: AA daggers, MB iceberg, dash, slide, 2~MB freeze, j2, 2 30%
Blow Your Load: AA daggers, super 43%
JI2
Meterless Damage: ji2, b1u3, u3, u3, f112~slide, f112~iceberg 42%
Meterless Reset: ji2, b1u3, u3, u3, f112~slide, u3, dash 39%
MB Damage: ji2, b1u3, u3, u3, f112~slide, 2~MB freeze, j2, f113~daggers 45%
MB Reset: ji2, b1u3, u3, u3, f112~slide, 2~MB freeze, j2, 2 41%
Corner Carry: ji2, b1u3, u3, u3, 11b2~slide, u3 40%
Note: Use these combos after a successful MB parry
J2 (air to air)
Meterless Damage: j2, u3, u3, f112~slide, f112~iceberg 39%
Meterless Reset: j2, u3, u3, f112~slide, u3, dash 36%
MB Damage: j2, u3, u3, f112~slide, f112xxMB iceberg, b3, daggers 45%
MB Reset: j2, u3, u3, f112~slide, 2~MB freeze, j2, 2 38%
Corner Carry: j2, u3, u3, 11b2~slide, u3, 1 37%
JI3
Meterless Damage: ji3, 2~slide, u3, f112~iceberg 35%
ji3, 2~slide, u3, u3, 11~iceberg 37%
Meterless Reset: ji3, 2~slide, u3, u3, dash 30%
MB Damage: ji3, 2~slide, u3, 22~MB freeze, j2, f113~daggers
ji3, 2~slide, u3, f112~MB iceberg, b3, daggers 41%
MB Reset: ji3, 2~slide, u3, 22~MB freeze, j2, 2 35%
Corner Carry: ji3, 11b2~slide, u3, 11~iceberg 36%
B3
Meterless Damage: b3, j3, u3, u3, 11b2~slide, f112~iceberg 44%
Meterless Reset: b3, j3, u3, u3, 11b2~slide, u3, dash 41%
MB Damage: b3, j3, u3, u3, 11b2~slide, 2~MB freeze, j2, f113~daggers 47%
MB Reset: b3, j3, u3, u3, 11b2~slide, 2~MB freeze, j2, 2 43%
Note: you can replace the 11b2~slide with 2~slide for 2% less damage
MB Parry
See JI2
Variations
- For all of these combos, you can replace 2~MB freeze with f1~MB freeze if that's easier for you. It makes no difference in damage.
- After u3s, you can replace f112 with f113 to make the combo much harder but deal slightly more damage. Considering consistency is important for KF, and getting the right height to land f113 can be finicky, it's not usually worth it unless you're an execution master.
- Any 'u3, u3, 22xxMB freeze' can be replaced with 'u3, f113xxMB freeze.' This puts your opponent on the opposite side for only a 1% damage loss.
- Any time you see j2, 2, feel free to leave out the 2 for a lot more wiggle room in your resets. As long as you don't buffer a ground string during the j2, it won't combo, but your opponent will stay staggered. It's an easier execution and generally tighter setup.
Corner Considerations
- When you've cornered your opponent, for the MB vortex, end your combo in j2, f113 instead of j2, 2. Usually the f113 pushes enemies out of range of f3, but in the corner it doesn't and still nabs you +20 on hit, enough for an uninterruptable f3.
- Using u3 twice in the corner usually makes KF kick the wrong way. It's usually best to skip the second u3 because it keeps them in the corner, and the damage is made up by the f113 ender.
Execution Tips
- 2~MB freeze is a lot easier with release check on, and turn on release check doesn't affect the rest of KF's game.
- If you're having trouble landing f1~MB freeze or 2~MB freeze, trying doing 2~slide instead of f112~slide during combos. This lowers the gravity after the slide, giving you much more leeway. Most of these combos will still crack 33%, enough for a 3-touch kill.
- All f112~icebergs can be substituted for 22~iceberg for a fraction of a % less. This knocks your opponent further away. Worthwhile if you drop the last f112 often.
- All f112~slides can be replaced by 2~slide, which lowers the gravity after the slide for significantly easier combos. If you notice you did your u3s too low to land f112, use 2~slide to keep the combo from dropping.
F3 (overhead starter)
Meterless Damage: F3, u3, u3, f112~slide, f112~iceberg 38%
Meterless Reset: F3, u3, u3, f112~slide, u3, dash 35%
MB Damage: F3, u3, u3, f112~slide, 2~MB freeze, j2, f113~daggers 41%
MB Reset: F3, u3, u3, f112~slide, 2~MB freeze, j2, 2 37%
Corner Carry: F3, u3, u3, 11b2~slide, u3 36%
B1U3 (low starter)
Same as F3, but usually 1% more damage
D1 (fastest punish/poke)
Meterless Damage: d1~slide, u3, u3, f112~daggers 30%
d1~slide, u3, u3, u3, 11~iceberg 32%
Meterless Reset: d1~slide, u3, u3, u3 dash 25%
MB Damage: d1~slide, u3, u3, 22~MB freeze, j2, f113~daggers 36%
MB Reset: d1~slide, u3, u3, 22~MB freeze, j2, 2 30%
Note: these combos work with any string starter that keeps your opponent grounded, such as 111, 22, etc., or raw slide
D2 (anti-air)
Meterless Damage: d2, u3, u3, f112~slide, f112~iceberg 29%
Meterless Reset: d2, u3, u3, f112~slide, u3, dash 26%
MB Damage: d2, u3, u3, f112~slide, 2~MB freeze, j2, f113~daggers 32%
MB Reset: d2, u3, u3, f112~slide, 2~MB freeze, j2, 2 28%
Corner Carry: d2, u3, u3, 11b2~slide, u3 27%
MB Iceberg (fullscreen punish)
Meterless Damage: MB iceberg, dash, slide, u3, f112~iceberg 27%
MB iceberg, dash, slide, u3, u3, 11~iceberg 32%
Meterless Reset: MB iceberg, dash, slide, u3, u3, dash 23%
MB Damage: MB iceberg, dash, slide, u3, 22~MB freeze, j2, f113~daggers 33%
MB Reset: MB iceberg, dash, slide, u3, 22~MB freeze, j2, 2 27%
Anti-Air Daggers
Meterless Damage: AA daggers, iceberg 20%
MB Damage: AA daggers, MB iceberg, dash, slide, u3, 11~iceberg 34%
2-MB Reset: AA daggers, MB iceberg, dash, slide, 2~MB freeze, j2, 2 30%
Blow Your Load: AA daggers, super 43%
JI2
Meterless Damage: ji2, b1u3, u3, u3, f112~slide, f112~iceberg 42%
Meterless Reset: ji2, b1u3, u3, u3, f112~slide, u3, dash 39%
MB Damage: ji2, b1u3, u3, u3, f112~slide, 2~MB freeze, j2, f113~daggers 45%
MB Reset: ji2, b1u3, u3, u3, f112~slide, 2~MB freeze, j2, 2 41%
Corner Carry: ji2, b1u3, u3, u3, 11b2~slide, u3 40%
Note: Use these combos after a successful MB parry
J2 (air to air)
Meterless Damage: j2, u3, u3, f112~slide, f112~iceberg 39%
Meterless Reset: j2, u3, u3, f112~slide, u3, dash 36%
MB Damage: j2, u3, u3, f112~slide, f112xxMB iceberg, b3, daggers 45%
MB Reset: j2, u3, u3, f112~slide, 2~MB freeze, j2, 2 38%
Corner Carry: j2, u3, u3, 11b2~slide, u3, 1 37%
JI3
Meterless Damage: ji3, 2~slide, u3, f112~iceberg 35%
ji3, 2~slide, u3, u3, 11~iceberg 37%
Meterless Reset: ji3, 2~slide, u3, u3, dash 30%
MB Damage: ji3, 2~slide, u3, 22~MB freeze, j2, f113~daggers
ji3, 2~slide, u3, f112~MB iceberg, b3, daggers 41%
MB Reset: ji3, 2~slide, u3, 22~MB freeze, j2, 2 35%
Corner Carry: ji3, 11b2~slide, u3, 11~iceberg 36%
B3
Meterless Damage: b3, j3, u3, u3, 11b2~slide, f112~iceberg 44%
Meterless Reset: b3, j3, u3, u3, 11b2~slide, u3, dash 41%
MB Damage: b3, j3, u3, u3, 11b2~slide, 2~MB freeze, j2, f113~daggers 47%
MB Reset: b3, j3, u3, u3, 11b2~slide, 2~MB freeze, j2, 2 43%
Note: you can replace the 11b2~slide with 2~slide for 2% less damage
MB Parry
See JI2
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