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Kenshi's Overhead

As any good Kenshi player knows, his overhead is one of his greatest tools. After connecting with b,f+2 you're guaranteed a free full screen overhead which many people will be hit by as they try to teleport or projectile. The purpose of this thread is to discuss it's many uses, such as using it as an effective mixup strategy with his f+3, 2 combo. Post any theories you have, and let's up our Kenshi game.
 

Vilén

too smart to play MKX
* Telekinetic Slash (close - :d:l:bk / mid - :d:r:bk / far - :d:l:r:bk) - Overhead slash that can be done at a variety of ranges. Fairly fast, and can shut down jump attempts remarkably well. Probably Kenshi's most useful special. DO NOT BE BRAINDEAD WITH THIS, it's not safe to whiff at closer ranges. However, it is safe on block, so you can use this to keep your opponent in check. Hits OTG and must be blocked standing, after ending a combo with Spirit Charge (or landing it naked) you can use the far variant to keep your opponent in line as you can use it before they can mash out a wake-up attack. Their only option is to block it.
It has one use: keeping your opponent in check and on the ground. Can't be used as a mixup against non-idiots since both the overhead slash and :r:fk:bp are easy to block on reaction.

Not really much more to discuss...
 
One theory that I have came up with is maybe poking with d3 or d4 then doing a over head similar to what shang tsung does with his poke into close ground skull.
 
One theory that I have came up with is maybe poking with d3 or d4 then doing a over head similar to what shang tsung does with his poke into close ground skull.
the reason he does that is to set up a frame trap, but kenshi's overhead is only safe on block, not advantage so you probably can't do much with that. You're better off getting them out of crossup range with pushback on his other moves