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Kenshi Kombos

Beginner0k_TwM

https://www.twitch.tv/beginner0k_twm
Why does no one on the wall 1,1 ~ d, b +1 => NJP => b +2 => d +1 ~ d, b +1... or 1,1~d,b+1 => NJP => 4~d,b+1
 

Tolkeen

/wrists
Why does no one on the wall 1,1 ~ d, b +1 => NJP => b +2 => d +1 ~ d, b +1... or 1,1~d,b+1 => NJP => 4~d,b+1
1) njps are dumb for some people, I can never combo them.
2) probably because underthemayo has videos of the most damaging and best meter building, and you don't usually get many combo opportunities in the corner.


Tapatalk, helping me procrastinate.
 

fr stack

Noob's saibot or noob saibot's?
f22b1 dash f22 rising karma dash d2 / this part is height specific /if they're high enough u can do a f22 sc if not just sc or ex sc then finish off with his far overhead (cant remember the name ):)
 
f22b1 dash f22 rising karma dash d2 / this part is height specific /if they're high enough u can do a f22 sc if not just sc or ex sc then finish off with his far overhead (cant remember the name ):)
Why not change the f22 SC to f3 2 SC easier to hit and more damaging.

Edit: this is also an alternative JIP F2 2 B1,dash, 21 RK, F3 2 SC= 37%

Double Edit: Didn't see d2 my bad ,but question is the combo I named any good or is there a better one to use? (By better I mean more damaging not meter building necessarily because I just picked Kenshi up today. )
 

Under_The_Mayo

Master of Quanculations
Why not change the f22 SC to f3 2 SC easier to hit and more damaging.

Edit: this is also an alternative JIP F2 2 B1,dash, 21 RK, F3 2 SC= 37%

Double Edit: Didn't see d2 my bad ,but question is the combo I named any good or is there a better one to use? (By better I mean more damaging not meter building necessarily because I just picked Kenshi up today. )
No reason to do this. The combo is F2 2 B1, F3 2 RK, F3 2 SC. Off a jp that's 39%. 38% if ended with F2 2 B2 for positioning.
 

Ashenar

Just a slightly above average player.....
The NJP corner combo's are really to show off to replace it with a standing 2 really equals the same dmg. Then again I like to go for it anyway because it looks good no lie. The timing is rather strict.
 

Under_The_Mayo

Master of Quanculations
The NJP corner combo's are really to show off to replace it with a standing 2 really equals the same dmg. Then again I like to go for it anyway because it looks good no lie. The timing is rather strict.
alright man, just dont do it in a real fight. youll get killed. i dont even do the standing 2 juggle in real fights. though i do if im midscreen with a very high RK or a close NJP
 
small kenshi mixup, but its actually cool, seeing how hard it looks to hit. i created this for kenshi players who want more combo ideas.
 

CamRac

Noob
What are Kenshi's best, practical midscreen combos? I watched Mayo's videos, and while I need to go back and take notes, I remember seeing a ton of corner combos and few BnB midscreens...
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™

So what do you guys think of this?

It does 1% less but gains the special of one more RK than the current advanced corner BnB.

Also it looks really cool.

F221 > NJP > 4 xx RK > 4 xx Teleflurry > d1 xx RK > d1 xx Shoulder
 

Blackula

I SEE EVERYTHING!
I wouldn't attempt any corner combo that follows f+2,2,b+1 with a NJP. Hitting that NJP after f+2,2,b+1 in the corner is just way too inconsistent.

Though, just for kicks, here is one that does 48 damage.

JIP > f+2,2,b+1 > NJP > b+2 > 1,1,4,RK > 3, TF > d+1, SC