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Kenshi 39% EX SC starter

SatsuiYesHadou

Yung Kneecaps
So I was messing around with kenshi and was trying to make up random combos and thought why don't people try to just do a regular combo starter off of ex sc in the corner instead of d1 if they're close enough.

You can combo with 114 that will end with around 34-35%, f22b2 for 35%, and standing 3 for around 34% for more damage other than just 32% at most from a d1 rk after a ex sc in the corner. I found the most damaging to be off of 21b2 though for 39%. It's pretty easy to hit consistently also once you practice it just a couple times....just like a cyrax reset ;) jk its consistent though :)


Pig Of The Hut
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
So I was messing around with kenshi and was trying to make up random combos and thought why don't people try to just do a regular combo starter off of ex sc in the corner instead of d1 if they're close enough.

You can combo with 114 that will end with around 34-35%, f22b2 for 35%, and standing 3 for around 34% for more damage other than just 32% at most from a d1 rk after a ex sc in the corner. I found the most damaging to be off of 21b2 though for 39%. It's pretty easy to hit consistently also once you practice it just a couple times....just like a cyrax reset ;) jk its consistent though :)


Pig Of The Hut
thats one hot lunch
 

Tolkeen

/wrists
So I was messing around with kenshi and was trying to make up random combos and thought why don't people try to just do a regular combo starter off of ex sc in the corner instead of d1 if they're close enough.

You can combo with 114 that will end with around 34-35%, f22b2 for 35%, and standing 3 for around 34% for more damage other than just 32% at most from a d1 rk after a ex sc in the corner. I found the most damaging to be off of 21b2 though for 39%. It's pretty easy to hit consistently also once you practice it just a couple times....just like a cyrax reset ;) jk its consistent though :)


Pig Of The Hut
Good find. People go for the d1 because you can link the d1 from farther out and don't have to be point blank like it appears you do for this combo to work. But it'll have it's uses if you're pressuring someone, or they try to poke after a f22b2.
 

Juggs

Lose without excuses
Lead Moderator
The extra ~9% is good but not worth the risk. D1 is far easier to connect after the EX SC than a standing 2.
 

EGP Wonder_Chef

Official Quan Chi Nerf Demander™
The extra ~9% is good but not worth the risk. D1 is far easier to connect after the EX SC than a standing 2.
If I'm point blank I've been going for standing 3 recently, it seems like it works consistently enough for me.

The 212 is haaard though.