OutworldKeith
Champion
When I corner Reptile, I find myself letting him out for free because of my fear of the EX Dash. Raiden has to respect EX Dash because;
After you block the first hit, immediately Teleport - dash xx b3,1,2 xx Electrocute - f2 xx VB - b3 xx Superman. I'm sure there is a bigger punish because it's a corner combo, but I don't know any. This puts the risk/reward factor in Raiden's favor. On hit, Reptile eats a 30+% combo, wastes a bar of meter, and is still in the corner. On block, Raiden gets a free block string, Reptile wastes a bar of meter, and you still keep positional advantage.
Special thanks to B W1zZ for making this character look so GDLK, and inspiring me to pick him up.
- On hit, it grants Reptile 35+% corner combo.
- On block, he's +5 and has decent pressure options.
- On block/hit he gets positional advantage.
I started to interrupt EX Dash with d1, but then he still gets positional advantage and only loses 2% life. After a while, I started to use the armor from EX Electrocute. The combo I used was EX Electrocute - f2 xx VB - 3,3,4 xx Superman, but the problem is it puts us midscreen. Thus, I came up with a simple yet effective way of punishing the EX Dash, and keeping him cornered. After you block the first hit, immediately Teleport - dash xx b3,1,2 xx Electrocute - f2 xx VB - b3 xx Superman. I'm sure there is a bigger punish because it's a corner combo, but I don't know any. This puts the risk/reward factor in Raiden's favor. On hit, Reptile eats a 30+% combo, wastes a bar of meter, and is still in the corner. On block, Raiden gets a free block string, Reptile wastes a bar of meter, and you still keep positional advantage.
Special thanks to B W1zZ for making this character look so GDLK, and inspiring me to pick him up.