vs. Stryker: not sure but less than 6-4 (don't know how the zoning goes but at least he has a great armor move)
6-4 vs Kano
Roll Toss goes under knife on reaction. High grenades discourage the use of air cannon balls. Low grenade beats cannon ball and on block, you recover quickly enough to block his balls in time. A well timed Gun Shot or EN Gun Shot can also stop cannon balls and air cannonballs and be followed by a juggle. Basically, Gun Shots and Grenades force Kano to burn meter on EN Up Ball and EN knives if he wants to keep up with Stryker's superior zoning.
At mid-range and up close, Kano's pokes are slow compared to Stryker. Up Ball on block can be punished with: D1 xx Gun Shot, D4 xx Roll Toss (20%). So every time we block an Up Ball we can send Kano full screen where he struggles the most. Finally, Kano has no reset that leave Stryker standing or deprive him of an invincible wake up attack. Which means Stryker can easily and safely get out of Kano's oki game.
Kano can barely build up any meter without putting his ass on the line and he has to constantly burn meter if he wants to keep up with Stryker. On the other hand, Stryker doesn't even need to burn any meter at all in this matchup so he can save it all on breakers, X-ray or on abuse EN Grenades which completely lock Kano down.
I honestly believe Stryker outplays Kano in every possible range now. Before the patch, Kano's mixup and oki was kind of scary. We needed meter for armored Roll Toss but it often got stuffed by Kano's low string. But now it's no longer a problem.
You're comparing the speed of combo starters lol. That's not how it works Just because Kano's low starter has 17 start up doesn't mean he outpokes Stryker or that he has better footsies. You also have to take into consideration the way their hittable boxes are modified, active frames and advantage on hit/block.he has faster longer reaching pokes, a faster low starter
I didn't mean it like Stryker wins vs Kano up close because he has a better offense. Just that it is pretty easy to space his offense out. Unlike vs Sonya and Jax for example were Stryker is pretty much helpless unless he has meter and makes a good read.cyke_out said:but is it really enough to say Stryker wins the up-close battle?
kano is one of kabal's only unfavorable matchups, actually. you can ball over buzzsaw on reaction offline; it also goes under iAGB. kabal also can't consistently punish upball because of the tech crouch during its recovery frames.Do we have anywhere close to an updated chart yet? I could make one if some info is available. Here are some I would start with:
Cyrax: 4-6
Kabal: 4-6
Smoke: 5-5
Raiden: 4-6(maybe 3-7)
Kung Lao: 4-6
Sektor: 6-4
Sheeva: 6-4
Ill add on later. Feel free to add/discuss.
You can definitely not ball over well-executed iaGBs, and up ball is easily punished by Kabal's f+4, which has a 9F start up.kano is one of kabal's only unfavorable matchups, actually. you can ball over buzzsaw on reaction offline; it also goes under iAGB. kabal also can't consistently punish upball because of the tech crouch during its recovery frames.
...oh x: let me fix my face then. only kabal i have experience against offline is lord of the fly's and that's only a couple times.You can definitely not ball over well-executed iaGBs, and up ball is easily punished by Kabal's f+4, which has a 9F start up.
Kano loses the fireball war in this match up and also loses up close. Kabal's pressure is superior to anything Kano has.
Kano loses this match up 4:6 at least.
I agree with most of this, except I think Freddy and Lao are both 5-5, and Reptile and Nightwolf are 4-6Here are my takes on the kano matchup chart
6-4 vs Baraka
5-5 vs Cyber Sub-Zero
5-5 vs Cyrax
6-4 vs Ermac
4.5-5.5 vs Freddy Krueger
6-4 vs Jade
6-4 vs Jax
6-4 vs Johnny Cage
5-5 vs Kabal
5-5 vs Kenshi
6-4 vs Kitana
4.5-5.5 vs Kung Lao
5-5 vs Liu Kang
4-6 vs Mileena
5-5 vs Nightwolf
5-5 vs Noob Saibot
6-4 vs Quan Chi
5-5 vs Raiden
5.5-4.5 vs Rain
5-5 vs Reptile
5-5 vs Scorpion
6-4 vs Sektor
6-4 vs Shang Tsung
6-4 vs Sheeva
6-4 vs Sindel
6-4 vs Skarlet
5-5 vs Smoke
6-4 vs Sonya Blade
5.5-4.5 vs Stryker
4-6 vs Sub-Zero
I dunno bout that. Kung Lao's divekick almost always beats my upball. It drives me round the bend...saying though, upball is really handy for punishing his telport.Upball is very annoying to any Kung lao. Nightwolf normals are faster than ours and he has relfect, plus reptiles balls shut down out zoning.
Just my 2 cents.
Reptile doesn't beat Kano. It's hard for Reptile to get in without playing risky, because knives, as nerfed as they are, still cut off Reptile's main advancing option well, especially from range. And he has to avoid getting hit by Kano, because that's pretty much a push to fullscreen.Reptile and Nightwolf are 4-6
Don't dash unless you have a slow ball on the screen or Kano's knocked down. You have to play very patiently and walk(really annoying) to him until in dash distance. Most of the time I find reptile's standing 3 beats Kano's b1, and besides that Kano's normals are slower and have less range than reptiles. The match could go either way but I think it's 5.5-4.5 reptiles favor.Reptile doesn't beat Kano. It's hard for Reptile to get in without playing risky, because knives, as nerfed as they are, still cut off Reptile's main advancing option well, especially from range. And he has to avoid getting hit by Kano, because that's pretty much a push to fullscreen.