Unless 3 bars are being spent on combos, which is highly unlikely for a Cybernetic player. I can see the 40% accumulating off of an opening after some staggers or a reset but honestly.. Kano can get the damage in the corner if he works his ass off to actually get anything started. This variation seems to be a mix of zoning and destroying when the opponent is vulnerable (Meterless, scared of knives, respectful etc.)
Well, I've been using mostly Pumped Up Jax against his Cybernetic Kano and I'm a super-aggressive player. I get caught pushing buttons when I shouldn't, but being overly timid or respectful isn't anything anyone would ever say about me in-game - especially with Jax. It's all about attacking while moving forward without giving up frames predictably to get punished with Jax. Once you land a hit, keep him up as long as you can with one-ones and end it with style.
Now, I'll admit - a good Cybernetic Kano is kind of an anomaly, but he can be played well. I've seen it.
I had a lot of success with Commando Kano when I played him. I played very aggressively with him and just zoned enough to keep the pressure on. He's good, flat out.
I know the least about Cutthroat. If someone speaks on Cutthroat, I'll abstain from speaking on it. Still, this is believed to be the most viable variation here - so I don't know what is really even being argued anymore.
Tweaks to Kano? Fine. Overhauling Kano completely? Absolutely not.