Circus
Part-Time Kano Hostage
It's been about two months now and some of the dust has settled. I think it's a good time for Kano players to come together and try to brainstorm what changes Kano should get in an incoming patch that'd benefit him without making him overpowered in any way.
Kano has many useable tools, but his biggest weakness right now is that his risk/reward is heavily not in his favor.
The general opinion at the moment is that Kano needs to D1xxKanoBall to fill the holes in this game. His lack of any safe mid or low attack faster than 16frames makes it so he has to rely on his D1 much more than other characters. The issue with this is that if an opponent does anything safe vs Kano, it is generally a good idea for the opponent to just D1/D3 afterward because they only risk getting tagged by a 2% D1. The Kano player could fully commit to using F2 or B2 to check the opponent with something beefier than D1, but because both F2 and B2 are full combo punishable and don't lead to anything crazy damage-wise, it is kind of the risk-equivalent of just raw KanoBalling from point blank range. B4 is a good tool to use instead of D1 at times though.
The changes to Kano have to keep these problems in mind.
Should NRS fill the hole in Kano's entirely with some buffs?
Or should NRS buff other aspects of Kano to make up for this hole in his game?
Possible Buffs That Take Fill The Hole in His Game:
1. Make F2 a Mid instead of a Low and make it -7 on block.
2. Make F1 a Mid instead of a High
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Possible Buffs That Improve Kano's Strengths:
1. Make D1 more + on hit.
2. Make Lumbar Check do more damage (this would add onto his general combo damage and raw command grabs would be more rewarding).
3. Make the second and third hits of 241+3 hit more reliably. (At the moment there are times where the first hit of 241+3 hits and the second hit whiffs, and other times where the hits of 241+3 whiff an airborne opponent if they aren't super close and exactly right in front of Kano).
4. Make 24 safe on block (this would give him a stagger).
5. Make B3 14frame startup
6. Make Knife Toss 16 frame startup
7. Make 112 Special Cancellable
8. Make the second hit of F12 not whiff on crouch block
9. Make D1 6frame startup
10. Make the second hit of F12 a Mid instead of a High
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If it was up to me, I'd choose 3, 4, and 7 from the Improve Strengths list.
What do you other Kano players think?
Which would you choose?
Any additions to the lists?
Kano has many useable tools, but his biggest weakness right now is that his risk/reward is heavily not in his favor.
The general opinion at the moment is that Kano needs to D1xxKanoBall to fill the holes in this game. His lack of any safe mid or low attack faster than 16frames makes it so he has to rely on his D1 much more than other characters. The issue with this is that if an opponent does anything safe vs Kano, it is generally a good idea for the opponent to just D1/D3 afterward because they only risk getting tagged by a 2% D1. The Kano player could fully commit to using F2 or B2 to check the opponent with something beefier than D1, but because both F2 and B2 are full combo punishable and don't lead to anything crazy damage-wise, it is kind of the risk-equivalent of just raw KanoBalling from point blank range. B4 is a good tool to use instead of D1 at times though.
The changes to Kano have to keep these problems in mind.
Should NRS fill the hole in Kano's entirely with some buffs?
Or should NRS buff other aspects of Kano to make up for this hole in his game?
Possible Buffs That Take Fill The Hole in His Game:
1. Make F2 a Mid instead of a Low and make it -7 on block.
2. Make F1 a Mid instead of a High
--------------------------------------------------------
Possible Buffs That Improve Kano's Strengths:
1. Make D1 more + on hit.
2. Make Lumbar Check do more damage (this would add onto his general combo damage and raw command grabs would be more rewarding).
3. Make the second and third hits of 241+3 hit more reliably. (At the moment there are times where the first hit of 241+3 hits and the second hit whiffs, and other times where the hits of 241+3 whiff an airborne opponent if they aren't super close and exactly right in front of Kano).
4. Make 24 safe on block (this would give him a stagger).
5. Make B3 14frame startup
6. Make Knife Toss 16 frame startup
7. Make 112 Special Cancellable
8. Make the second hit of F12 not whiff on crouch block
9. Make D1 6frame startup
10. Make the second hit of F12 a Mid instead of a High
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If it was up to me, I'd choose 3, 4, and 7 from the Improve Strengths list.
What do you other Kano players think?
Which would you choose?
Any additions to the lists?
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