REO
Undead
Hey, everyone. So I'm tossing my old laptop into the trash as it's time has come and it's now becoming unbearable futile and inching towards its final moments. I'm running through some files and folders on my PC for the last time, and I came across this gem! This is quite old and was made around the time I was playing MK9 full-force competitively during MLG Dallas! I thought I would post this and have it up for everyone who is into the whole MK9 "balance / what-if" talk to see and discuss for themselves. I never got to finish it but I thought it was something headed in the right direction.
Draft:
Kabal Nerfs and Changes by REO - Priority in keeping his core and execution intact, in addition to molding towards balance
Change Number One
- Kabal is now forced to go through his nomad dash cancel animation and can move after two frames (do b,f+4~then dash cancel immediately and DO not press a button after to see the animation I am talking about) The animation Kabal makes is him stumbling and shaking his hands frivolously. *It may take a few tries before you see it.
--> Cause and Effects:
--> Block infinite off 2~ndc no longer possible because Kabal is at +7
--> General pressure and rushdown off every NDC normal and string is touched on (reduced by 2)
--> Mobility on using dash cancels to get in or manuever around is easier to scout
--> Constant repeat of naked NDC for building meter or as fake-outs is a tad slower
|| Look, bottom line is Kabal has a run-stop animation? Why not use it? It puts this animation to good use while simultaneously balancing the broken advantage off Nomad Dash cancels.
Change Number Two
- Nomad Dash is no longer a TRUE wake-up. Meaning all of his invincibility frames are stripped off of him when using Nomad Dash as a wake-up.
--> Cause and Effects:
-->Nomad Dash will now ALWAYS be beaten on wake-up by normals or attacks when he is being bull-dogged on wake-up during "getting up" frames.
--> Enhanced Dash ALSO has no invincibility frames on wake-up -- What this does is it significantly nerfs the flash parry on wake-up because it no longer has the 21 frames of invicibility after the 13 frame of cancelling. Now all Kabal will have is the 13 frames of super armor prior to cancelling.
Change Number Three
- Kabal takes double damage during the super armor duration of Enhanced Nomad Dash.
--> Cause and Effect - Example: Sheeva's 12% fireball will now inflict 24% in this scenario, and so on.
Change Number Four
- Gas blast damage is now changed to inflict 5% instead of 9%
--> Cause and Effects:
--> Overall damage outputs are reduced
EXAMPLE: jk~Gas Blast, f+4~ND, JK~Gas Blast, f+4~ND now inflicts 18% of damage instead of 26%.
--> Chip on block is reduced from 2% to 1%.
Change Number Five
- Kabal's 'location' and hurtbox are more in sync after performing a Saw Blade
--> Cause and Effects:
--> Proper alignment with the locator during the animation of tossing a Saw Blade no longer misguides tracking attacks to miss
EXAMPLE: Rain's Lightning from Above, Smoke's Smoke Bomb, etc. etc.
Draft:
Kabal Nerfs and Changes by REO - Priority in keeping his core and execution intact, in addition to molding towards balance
Change Number One
- Kabal is now forced to go through his nomad dash cancel animation and can move after two frames (do b,f+4~then dash cancel immediately and DO not press a button after to see the animation I am talking about) The animation Kabal makes is him stumbling and shaking his hands frivolously. *It may take a few tries before you see it.
--> Cause and Effects:
--> Block infinite off 2~ndc no longer possible because Kabal is at +7
--> General pressure and rushdown off every NDC normal and string is touched on (reduced by 2)
--> Mobility on using dash cancels to get in or manuever around is easier to scout
--> Constant repeat of naked NDC for building meter or as fake-outs is a tad slower
|| Look, bottom line is Kabal has a run-stop animation? Why not use it? It puts this animation to good use while simultaneously balancing the broken advantage off Nomad Dash cancels.
Change Number Two
- Nomad Dash is no longer a TRUE wake-up. Meaning all of his invincibility frames are stripped off of him when using Nomad Dash as a wake-up.
--> Cause and Effects:
-->Nomad Dash will now ALWAYS be beaten on wake-up by normals or attacks when he is being bull-dogged on wake-up during "getting up" frames.
--> Enhanced Dash ALSO has no invincibility frames on wake-up -- What this does is it significantly nerfs the flash parry on wake-up because it no longer has the 21 frames of invicibility after the 13 frame of cancelling. Now all Kabal will have is the 13 frames of super armor prior to cancelling.
Change Number Three
- Kabal takes double damage during the super armor duration of Enhanced Nomad Dash.
--> Cause and Effect - Example: Sheeva's 12% fireball will now inflict 24% in this scenario, and so on.
Change Number Four
- Gas blast damage is now changed to inflict 5% instead of 9%
--> Cause and Effects:
--> Overall damage outputs are reduced
EXAMPLE: jk~Gas Blast, f+4~ND, JK~Gas Blast, f+4~ND now inflicts 18% of damage instead of 26%.
--> Chip on block is reduced from 2% to 1%.
Change Number Five
- Kabal's 'location' and hurtbox are more in sync after performing a Saw Blade
--> Cause and Effects:
--> Proper alignment with the locator during the animation of tossing a Saw Blade no longer misguides tracking attacks to miss
EXAMPLE: Rain's Lightning from Above, Smoke's Smoke Bomb, etc. etc.