Espio
Kokomo
Okay so before I begin, I know most of this isn't ground breaking or anything like that, but it's just some ideas I've been playing with that I think will really help Stryker players out in the long run.
Shout outs to STB Chongo for his help .
Whiff punishing jump ins with Back 1,2,2 and Back 2 forward 2.
I've been testing this with him lately and it's actually a really effective option that is under utilized I feel and I've been studying this a lot where high level players use similar options like Digimon would commonly blow up whiffed jump in punches with Sheeva's 1,2, back 1 or CD with Kitana using 2,1 into follow up of choice to net big damage. These are just some examples, but can easily work for Stryker's options too with practice.
Counterpoke set ups. Stryker mains are familiar with his 1,2 string, which is neutral on block and he can use to set up his gun mix ups/options because 1,2 gun cancel is +1 on block or he can let the gun shot fire for chip or actual damage if the opponent doesn't block.
Sometimes people will low poke after the 1,2 so I've been working on counterpoke set ups off of this particular string.
Stryker's standing 2, standing 3, standing 4 and his back 3 all can come into play. These will be discussed in more detail in my video I'm releasing in a couple days to give a visual and further elaboration.
1,2 creates the perfect distance for Stryker's 2, 4 and 3 options to blow up low pokes like down 1's, down 3's , and most down 4's, each option has its place and uses with advantages and disadvantages, but all are useful in some capacity.
For characters with long ranged down 4's and down 1's, this is where back 3 follow ups (roll toss, 2, baton sweep) come into play, you can walk back a bit more and blow up their whiffed pokes.
Roll toss: We're all familar with roll toss being a good counterzoning tool, but it's also a very useful tool for whiff punishing things like whiffed uppercuts, sweeps, low pokes, strings and other things that Stryker would other wise be out of range to punish with his other options.
Other good examples include a blocked trance from Quan Chi if you feel like you're not in range to get a full combo punish on block.
Like I said, a lot of this will be discussed in my upcoming video for the Stryker guide, but I wanted to get some discussion and awareness going before I post that .
Shout outs to STB Chongo for his help .
Whiff punishing jump ins with Back 1,2,2 and Back 2 forward 2.
I've been testing this with him lately and it's actually a really effective option that is under utilized I feel and I've been studying this a lot where high level players use similar options like Digimon would commonly blow up whiffed jump in punches with Sheeva's 1,2, back 1 or CD with Kitana using 2,1 into follow up of choice to net big damage. These are just some examples, but can easily work for Stryker's options too with practice.
Counterpoke set ups. Stryker mains are familiar with his 1,2 string, which is neutral on block and he can use to set up his gun mix ups/options because 1,2 gun cancel is +1 on block or he can let the gun shot fire for chip or actual damage if the opponent doesn't block.
Sometimes people will low poke after the 1,2 so I've been working on counterpoke set ups off of this particular string.
Stryker's standing 2, standing 3, standing 4 and his back 3 all can come into play. These will be discussed in more detail in my video I'm releasing in a couple days to give a visual and further elaboration.
1,2 creates the perfect distance for Stryker's 2, 4 and 3 options to blow up low pokes like down 1's, down 3's , and most down 4's, each option has its place and uses with advantages and disadvantages, but all are useful in some capacity.
For characters with long ranged down 4's and down 1's, this is where back 3 follow ups (roll toss, 2, baton sweep) come into play, you can walk back a bit more and blow up their whiffed pokes.
Roll toss: We're all familar with roll toss being a good counterzoning tool, but it's also a very useful tool for whiff punishing things like whiffed uppercuts, sweeps, low pokes, strings and other things that Stryker would other wise be out of range to punish with his other options.
Other good examples include a blocked trance from Quan Chi if you feel like you're not in range to get a full combo punish on block.
Like I said, a lot of this will be discussed in my upcoming video for the Stryker guide, but I wanted to get some discussion and awareness going before I post that .