QuanKaputLa420
Noob
Hey guys new to the forums! Found something in the lab today where you can do a jumping neutral punch and have enough time to get a Skeletal Boost out once you recover. A health boost will stay on you and recover health. Problem is if a damage boost comes out it cancels the effect, same goes for the EX version, except it keeps the health boost up and cancels the damage. I guess they really don't want Quan to get a damage boost off!