I wonder what the utility on the two variation specific chainsaw moves is. They're both mids with decent range and they do almost the same amount of damage raw and MB'd. Hopefully one of them is safe, as I don't think the shared overhead and low specials are. The first one(where he cuts it into their side) looks fast as hell.
His normals with the hammer look waaaay faster than the others, I mean the fucking overhead string in particular, and he has one with a low in it, and a universal low string as well as the overhead jump bop and the OH and low specials. Do is a walking guessing game with considerable speed and range. That variation specific advancing mid looks especially nice. Then you got the command grab, which is the weakest command grab at base so far (only 10%) but it keeps them standing and in range for multiple of his different attacks at mid screen, and in range for all of them in the corner. Reminds of Cyrax in MK9 and Makato in SF's command grabs, more for setting things and and mind games than raw damage. I really like it, and it looks super fast as well.