Vengeance135
Saltiest Joker Player
All my personal opinion, not that very many people play him (except us OG Joker players), or know how to play against him lol. I'll leave a brief description for the ones THAT ARE NOT EVEN, if you want to go in depth just let me know!
Hellboy- No clue, not enough exp. Someone Help me
Sub-Zero 4-6: Sub favor. Outdamages joker, better button (better neutral), can navigate jokers zoning easily, dumps on joker on knockdown, especially in the corner.
Swamp Thing 6-4: Jokers Favor. This one's simple, joker can zone swamp out extremely hard.
Cyborg 5-5
Catwoman 4-6 Catwomans favor: shes got better damage, better neutral, better pressure, better wake ups, better jump attacks, better anti-air, better mobility, I mean better everything.
Flash 4-6: Flashs favor- better damage, better corner game, strong anti air, stronger conversions, better neutral, better trait.
Green Lantern 5-5
Harley Quinn 5-5
Batman 4-6: Batman Favor- better damage, better neutral (trait contributes), strong anti air, stronger jump attacks, better pressure, can counter zone.
Red Hood 4-6: Red Hood favor- I'll say this again, he's a better joker.
Superman 4-6: Superman favor- better neutral, better pressure, better damage, good anti-air and stronger corner game.
Joker- 10-0: there's absolutely nothing joker can do in the mirror.
Atrocitus 5-5
Gorilla Grodd no clue, haven't really had enough exp. I feel joker wins but idk, someone help me
Deadshot 4-6: Deadshots Favor- his nerf definitely helped but joker can still be outzoned pretty efficiently and joker cant really bully deadshot on wake up.
Poison Ivy 4-6: Ivys Favor- she's got a better neutral and can efficiently keep joker out. Jokers saving grace is if he can get her in the corner.
Starfire 4-6: Starfire Favor- she has a stronger neutral, better damage and can efficiently keep joker out.
Black Manta 4-6: Black Mantas Favor- strong mobility to navigate around jokers zoning, better neutral, better pressure, and suffocated joker in the corner.
Super-Girl 3-7: Her Favor- this MU is absolutely terrible and the joker community on discord agree with this. She does everything way better then joker. Jokers way to win, make reads and don't fuck up.
Green Arrow 4-6: Arrows Favor- simple, Arrow can efficiently keep joker out.
Dr. Fate 3-7: Fates Favor- this MU is absolutely terrible as well. Fate outzones him free. His finger blasts as I call them, mixed with orb, trait, ankhs all force joker to play his way everywhere up until he gets close.
When joker is close, the shoulder move and huge ankh move (I'm sorry I can't remember the names atm lol), or even just blocking one of jokers moves and pushblocking him away can effectively keep joker from approaching without making a proper read. Fate also has a stronger neutral. The only way joker can win is if he corners fate and can keep him there, otherwise it's gg. @OmGxBdON also agrees this MU is this bad for joker.
In short, Fate pretty much dictates how this match goes.
Blue Beetle 4-6: Beetle Favor- this one I've been diving into a bit more recently thanks to @Vex and I'm finding this to be a very difficult MU for joker. Beetle outranges joker, ignores jokers zoning and can actually punish most of what joker throws out.
Firestorm 4-6: Firestorm Favor- Firestorms damage output mixed with space control pits joker at a disadvantage all over the stage except the corner.
Aquaman 6-4: Jokers Favor- joker pretty much dictates how this MU will pan out the moment he gets away from aquaman.
Black Canary 5-5 @x TeeJay o pretty much solidified my belief in this MU.
Darkseid 4-6: Darkseid Favor- Darkseid outdamages joker, has better mobility, better mix ups and a decent zone game vs Joker.
Wonder Woman 3-7: WW Favor- she has a stronger neutral, better damage, can actually counter zone joker on a health lead, better space control, wake ups that ignore jokers setups and absolutely obliterates joker once he's in the corner.
Black Adam 4-6: Adams Favor- better neutral, better damage, better trait, string cointerzoning tools, free ways in.
Captain Cold 5-5
Robin 5-5
Scarecrow 4-6: Scarecrows Favor- I actually almost changed my mind and thought 5-5 until myself and @foxof42 played. Once he started utilizing the teleport and punishing my gunshots, I then realized joker isn't safe to zone. Aside for that, scarecrow outdamages joker, has a better neutral, strong air 2 airs, and way better range.
Cheetah 4-6: Cheetah Favor- still whiff issues, outdamages joker, better mobility and bullies joker on knockdown. She can have a life lead and force joker to come to her.
Bane 5-5
Brainiac no clue, someone play me
Raiden no clue, someone play me
Wins: 2
Losses: 20
Even: 8
Someone Help Me's: 4
Hellboy- No clue, not enough exp. Someone Help me
Sub-Zero 4-6: Sub favor. Outdamages joker, better button (better neutral), can navigate jokers zoning easily, dumps on joker on knockdown, especially in the corner.
Swamp Thing 6-4: Jokers Favor. This one's simple, joker can zone swamp out extremely hard.
Cyborg 5-5
Catwoman 4-6 Catwomans favor: shes got better damage, better neutral, better pressure, better wake ups, better jump attacks, better anti-air, better mobility, I mean better everything.
Flash 4-6: Flashs favor- better damage, better corner game, strong anti air, stronger conversions, better neutral, better trait.
Green Lantern 5-5
Harley Quinn 5-5
Batman 4-6: Batman Favor- better damage, better neutral (trait contributes), strong anti air, stronger jump attacks, better pressure, can counter zone.
Red Hood 4-6: Red Hood favor- I'll say this again, he's a better joker.
Superman 4-6: Superman favor- better neutral, better pressure, better damage, good anti-air and stronger corner game.
Joker- 10-0: there's absolutely nothing joker can do in the mirror.
Atrocitus 5-5
Gorilla Grodd no clue, haven't really had enough exp. I feel joker wins but idk, someone help me
Deadshot 4-6: Deadshots Favor- his nerf definitely helped but joker can still be outzoned pretty efficiently and joker cant really bully deadshot on wake up.
Poison Ivy 4-6: Ivys Favor- she's got a better neutral and can efficiently keep joker out. Jokers saving grace is if he can get her in the corner.
Starfire 4-6: Starfire Favor- she has a stronger neutral, better damage and can efficiently keep joker out.
Black Manta 4-6: Black Mantas Favor- strong mobility to navigate around jokers zoning, better neutral, better pressure, and suffocated joker in the corner.
Super-Girl 3-7: Her Favor- this MU is absolutely terrible and the joker community on discord agree with this. She does everything way better then joker. Jokers way to win, make reads and don't fuck up.
Green Arrow 4-6: Arrows Favor- simple, Arrow can efficiently keep joker out.
Dr. Fate 3-7: Fates Favor- this MU is absolutely terrible as well. Fate outzones him free. His finger blasts as I call them, mixed with orb, trait, ankhs all force joker to play his way everywhere up until he gets close.
When joker is close, the shoulder move and huge ankh move (I'm sorry I can't remember the names atm lol), or even just blocking one of jokers moves and pushblocking him away can effectively keep joker from approaching without making a proper read. Fate also has a stronger neutral. The only way joker can win is if he corners fate and can keep him there, otherwise it's gg. @OmGxBdON also agrees this MU is this bad for joker.
In short, Fate pretty much dictates how this match goes.
Blue Beetle 4-6: Beetle Favor- this one I've been diving into a bit more recently thanks to @Vex and I'm finding this to be a very difficult MU for joker. Beetle outranges joker, ignores jokers zoning and can actually punish most of what joker throws out.
Firestorm 4-6: Firestorm Favor- Firestorms damage output mixed with space control pits joker at a disadvantage all over the stage except the corner.
Aquaman 6-4: Jokers Favor- joker pretty much dictates how this MU will pan out the moment he gets away from aquaman.
Black Canary 5-5 @x TeeJay o pretty much solidified my belief in this MU.
Darkseid 4-6: Darkseid Favor- Darkseid outdamages joker, has better mobility, better mix ups and a decent zone game vs Joker.
Wonder Woman 3-7: WW Favor- she has a stronger neutral, better damage, can actually counter zone joker on a health lead, better space control, wake ups that ignore jokers setups and absolutely obliterates joker once he's in the corner.
Black Adam 4-6: Adams Favor- better neutral, better damage, better trait, string cointerzoning tools, free ways in.
Captain Cold 5-5
Robin 5-5
Scarecrow 4-6: Scarecrows Favor- I actually almost changed my mind and thought 5-5 until myself and @foxof42 played. Once he started utilizing the teleport and punishing my gunshots, I then realized joker isn't safe to zone. Aside for that, scarecrow outdamages joker, has a better neutral, strong air 2 airs, and way better range.
Cheetah 4-6: Cheetah Favor- still whiff issues, outdamages joker, better mobility and bullies joker on knockdown. She can have a life lead and force joker to come to her.
Bane 5-5
Brainiac no clue, someone play me
Raiden no clue, someone play me
Wins: 2
Losses: 20
Even: 8
Someone Help Me's: 4
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