So i'm pretty sure the way this works is his sweep when used in combos has a different
wakeup timing depending on what stance your in. I noticed this a few
weeks ago and posted my findings in GD (post 362) but didnt track down the exact
cause WHY the timings change. Cat confirmed whatever stance hes in
determines the sweep wakeup timing.
When you get the longer wakeup timing the character is on the ground a
little longer allowing your j2 to crossup because hes getting up
slower.
Cat Dr Jackal did you not notice this when playing around with this?
Theres a few problems with this but it still needs testing. I havent
been using the sweep in combos when I found this because it didnt seem consistant.
On "taller' characters this setup seems to not work (Doomsday,
Batman, Superman need to test more) because even with the slight slowed
wakeup, the character is still too tall for j2 to get to the other side
and crossup in time.
Wakeup attacks blow it up obviously.
Also need to test but randomly when you go into a match sometimes some moves DONT change his stance when it should. Example sometimes j2 doesnt change his stance when it "should". This goes along with other strings.
I guess this is bringing ending combos with sweep more into the spotlight now as viable and def needs to be tested more but at a glance it seems like a hassle if the stance changes randomly and you have to do a combo to see what stance causes the harder knockdown and which doesn't. Hopefully if they address this stance change fix Joker will be able to get that harder knock 100% regardless of stance. I found some pretty nice bait setups from getting a hard knock down that close to Joker (vs f21 ender which puts them much farther away and not as much things to threaten with) A couple I have in my notes when I was messing around with it.
Quality is terrible I know ill up it up to 720p next time