I feel like you could just save so much time if you went through the old IGAU1 combo threads. 2nd combo is known, it's not used because 213 is nowhere near as + anymore and can be tech rolled too AFAIK.
Literally 90% of what people have been posting this past week is all in 1-2 old threads.
I feel like you could just save so much time if you went through the old IGAU1 combo threads. 2nd combo is known, it's not used because 213 is nowhere near as + anymore and can be tech rolled too AFAIK.
Literally 90% of what people have been posting this past week is all in 1-2 old threads.
It's the exact same +, does 30 more damage in exchange for no meaty midscreen meaning if you do pretty much anything afterwards they backdash and punish you, has the exact same corner carry and same teeth setups as B13. It's objectively worse.
@DDutchguy For this kombo: B1xxDF1 MB, FF, JI1, 32xxBF3: to 373.00
You kan do a JI2 instead of the JI1, just jump at the same time but do the JI2 a little later... It does more damage. I tested on Aquaman and I got 300, yours did like 283...
What's the best kombo for this set up, without B3 (to avoid stage transition)? I would guess it would be almost the same: F3 D2 far teeth 21 far teeth J1 B13 ?
Don't want to promote the whole video. Just want to highlight some.
2:07 is a new side switch combo I found
2:42 is probably the best we can get off a D2 from far range (if you have a bgb)
2:53 is just some crazy op tech