I agree. Using the Eclipse Kick more than twice a match is risky. It's useful against opponents who don't use a wake up attack, and even against some who do. Also if you're facing a zoner with a slower projectile, you can close the distance between them fairly quickly with one. Again it's all risk/reward.i was refering to outside of combo's but as i play more with johnny i see that eclipse kick is a good "check" move its all about risk/reward i use regular shadow kick though
Considering it can't be ducked or really jumped either, makes it a really valuable tool to help corner aggressive players so Cage can have fun in the corner.I agree. Using the Eclipse Kick more than twice a match is risky. It's useful against opponents who don't use a wake up attack, and even against some who do. Also if you're facing a zoner with a slower projectile, you can close the distance between them fairly quickly with one. Again it's all risk/reward.
Which is where I believe Johnny excels. It's really hard to get out of the corner against a good Johnny. If you really breakdown all his moves, it seems he was pretty much built to push opponents to the corner. Once there, the fun begins.Considering it can't be ducked or really jumped either, makes it a really valuable tool to help corner aggressive players so Cage can have fun in the corner.
Can't argue with that.johnny excels anywhere honestly, he can lock you down midscreen if you know his normals well enough.
prolly best used for feint to bait something unsafe, others than that its too slow a move to really b utilized in mixups imo seeing that anyone can see it coming and react accordingly.I know I'm being lazy. Since you guys were talking about how eclipse kick is useful. Has anyone found a use for Johnny's unblockable? Interesting tidbit. You can instantly dash cancel out of it and do another move out of your dash cancel.
You can cancel your unblockable charge into X-ray instantly by dash canceling. Perhaps you can bait something? Like a jump after nut punch and you can cancel it into a flip kick to punish it? I'm pretty sure you can dash cancel into x ray on reaction to moves.
In fact... I'm pretty sure you can cancel it into almost anything except block? Not sure.
This is neutral jump right?mid screen: j1,f+4,dash,21,44,flash kick 32% still have to check i can do the j1 into f+4
Nut Punch is the preferred option because it leaves the opponent standing, but in some cases it will whiff. That's when I use flip kick.Edit: It might just be me, but I actually think ending combos with flip kick is a bad idea with Johnny.
nah its just a angled jump in thx for the tipThis is neutral jump right?
It might be better to just
+
, dash,
, dash,
, dash,
xx nut punch for 35%
You can actually link neutral jump/
into
+
two times with some timing involved if you want.
Edit: It might just be me, but I actually think ending combos with flip kick is a bad idea with Johnny.
whoa you do some crazy combos mayn lolIm a nooby cage, first ever fighting game but im loving it, and im wondering how to lock someone down well? I mainly use his f+4 knee kick thing into shadow kick and sometimes use the f+2,1,2 dash f+4,4 shadow kick combo. Help a noob out haha, any tips in terms of lockdowns and combos would be ideal.
Wouldnt mind learning something which is around 32% which i could get down to a high level of execution. Alot of his combos seem quite dash orientated though, if anyone fancys some sparring ect on XBL add me - The Mornflake. ( dont expect anything major though )
From what I remember, generally backdash is slower than walking backwards with pretty much everyone.Lol, I know people don't normally back dash with Cage. Lets say it for the sake of a spacing game. His backdash is not useful at all is it? Is it me, or is it SLOWER than just MOVING BACKWARDS NORMALLY? The start up for it sucks too doesn't it?
Ah thats good stuff, thankyou very much buddy. My combos are very lacking for cage haha, crazy stuff indeed! Luckily the rest of my game with him is decent and i often do well when using him, i love the rushdown characterswhoa you do some crazy combos mayn lol
here are some ideas...
lets see...
j1,f4, dash, 2,1, dash, 4,4, nut punch
j1, f4, dash, 2,1,f2, dash, 4,4, ex nut - im pretty sure this one was 40%
2,1,f2, dash, 4,4, ex nut
2,1,f2, dash, f3, nut
a sick blockstring with full meter, courtesy of tom brady would be
2,1, ex fireball, f3,3, ex fireball, f3,3, ex fireball, f3,3, ex fireball, 2,1,f2 --- etc
b+3 dash 2,1,f+2 dash 4,4 flip kick does more damageb+3,dash,2,dash 21,dash,44,shadow kick 30% normally use this one for punishing teleports,uppercuts,ect
YesDoes flip kick usually do more damage than shadow kick at the end of a combo?