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Johnny Cage (demo) mid/Overhead attacks + combos

DanCock

Cock Master!!
:l+:bp hold :bp for 3 secs for it to hit mid
:r+:bk
:bp,:fp,:l+:bp last hit hits mid
:r+:fk,:fk,:l+:fk last hit hits mid




**technically not a 3 hit combo, but comes out fast enough to be a 3 hit combo**
:bp,:fp,:r+:bk last hit hits mid


unlisted 2 hit combo, doesnt hit mid. it only works if the first hit, hits
:bp,:bp ~ 2nd :bp only comes out if first :bp hits, foe can be blocking or not..
 

OOFMATIC

Noob
Is it appropriate to discuss Cage demo custom combos here? I don't really want to open up a new thread...

anyways I've been working on finding a good combo off of :l:fk

:l:fk, dash, :bp:fp, :bp:fp, :bk:bk ex :down:l:fk = 11 hits, 31%

The slight dash is usually needed for the first :bp:fp to connect, and instead of ex :down:l:fk you can finish it with different moves, such as :l:r:bk for 29% (ex version would do 30%).
 

I$AAC

Noob
Here's a few combos I found with Cage. I'm going to use the numbers in place of the buttons like in the pask MK's/Tekken

1=FP
2=RP
3=FK
4=RK

ok here we go:

21f+2, 44, shadow kick for 29%, flip kick for 30%

f+4, 21,21,44, Shadow kick or Flip Kick 33%

f+4, 21,21,21,44, Shadow kick for 36%

Corner Combos:

21f+2, 21,21,44, Shadow kick for 37% or Flip Kick 38%

Combo off of X-Ray:

XRay, then dash 44, shadow kick for 52% or flip kick for 53%
 

hjs-Q

Noob
Here's a few combos I found with Cage. I'm going to use the numbers in place of the buttons like in the pask MK's/Tekken

1=FP
2=RP
3=FK
4=RK

ok here we go:

21f+2, 44, shadow kick for 29%, flip kick for 30%

f+4, 21,21,44, Shadow kick or Flip Kick 33%

f+4, 21,21,21,44, Shadow kick for 36%

Corner Combos:

21f+2, 21,21,44, Shadow kick for 37% or Flip Kick 38%

Combo off of X-Ray:

XRay, then dash 44, shadow kick for 52% or flip kick for 53%
in the corner you can add another 2 before the 2,1 part for 43%
 

DrDogg

Noob
Here's a quick breakdown of Cage's moves. I'll check for safety when I get the chance to play with another human, but this will add to the list in the OP:

b+3 – launcher
f+4 – launcher

111 – hhh
11,f+1 - hmh
114 - hmm
132 - hmm
21,f+2 – mmO – last hit launcher
21,b+4 - mml
f+32 – mh – no hit confirm
44 - mm
f+33,b+3 - mmO

qcf+2 – can duck
qcb+2 – can duck
qcb+3 - mid
bf+4 - high
bd+1 - mid

*O = overhead