RM Ree
Shiba Tamer
I didn't see this anywhere and thought it deserved attention. Obviously, Sub Zero relies on corner pressure. Hard knock down > clone > profit, to the end that even wake up armor becomes a large gamble for the opponent. However, a select few characters have such amazing wake up options that even the Grandmaster can't keep them trapped.
Or do they have options... at all?
Corner cross up ji2 will hit the opponent inside the corner, but then land Sub Zero safely outside the corner. On block, this will lead into the normal mix ups. On hit, confirm to damage. If the opponent attempts to wake up with armor, one of two things will happen: 1. The armored wake up will fire into the corner, away from Sub Zero. 2. The opponents inputs will be crossed up twice, ruining the wake up entirely.
This is match up specific stuff (but not variation specific, Cryo benefits from this pretty heavily as well). Slasher Jason is admittedly an exaggerated example. This also works on problem characters Goro (Punch Walk), D'Vorah (Ovipositor Rush) and Kung Jin (Bo Spin), just to name a few.
Or do they have options... at all?
Corner cross up ji2 will hit the opponent inside the corner, but then land Sub Zero safely outside the corner. On block, this will lead into the normal mix ups. On hit, confirm to damage. If the opponent attempts to wake up with armor, one of two things will happen: 1. The armored wake up will fire into the corner, away from Sub Zero. 2. The opponents inputs will be crossed up twice, ruining the wake up entirely.
This is match up specific stuff (but not variation specific, Cryo benefits from this pretty heavily as well). Slasher Jason is admittedly an exaggerated example. This also works on problem characters Goro (Punch Walk), D'Vorah (Ovipositor Rush) and Kung Jin (Bo Spin), just to name a few.