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General/Other - Full Auto JaxJr Full Auto combo list. Updated

Ecodus

I ain't got time to bleed.
Hey,

these are the combos I use in Full Auto. I don't know if they are the best, but it's what I'm comfortable with. I lay no claim to being the originator of any of these. Feel free to post the top damage optimal stuff. With the new patch coming out, some of this may be subject to change. It seems like the way combos are done will stay the same, but maybe there will be damage scaling. I wouldn't be surprised if DD4MB got touched.

I make no promises for constantly updating and stuff, but I'll do my best.

Legend
1 - Front Punch
2 - Back Punch
3 - Front Kick
4 - Back Kick
F3/B2 - Roundhouse Downward Hammer (Overhead)
F3/B4 - Roundhouse Toe Stomp (Low)
F4/B2 - Hop Kick Downward Hammer (Overhead)
F4/B4 - Hop Kick Toe Stomp (Low)
Run - Dash then tap block quickly
Dash - Double tap forward quickly
~ - Special cancel
D - Down
U - Up
B - Back
F - Forward
NJP - Neutral jump punch
NJK - Neutral jump kick
JIP - Jump in punch
JIK - Jump in kick

Full Auto:

Meterless Mid Screen
1212~BF4 23%
121~DB3, Run, 4~BF4 (or BF1 for side switch) 27%/23%
B33~DB3, Run, 4~BF4 (or BF1 for side switch) 31%/26%
B2~BF2, DF2 (or BF1 for side switch) 18%/18%
B2~DB3, DF2 20%
F12~DB2, Run, 1, F2U2~DU4, 4~BF4 36%
B14~DB3, Run, 4~BF4 26%
F2U2~DU4, 4~DB2, Run, 4~BF4 34%
4~BF2, DF2 (or BF1 for side switch) 15%/16%
4U4, DF2 (or BF1 for side switch) 15%/16%

One Bar Mid Screen
1212~DB2MB, Dash, NJP, F2U2~DU4, 4~BF4 40%
1212~DB2MB, Dash, NJP, Run, 1, F2U2~DU4, 4~BF4 (for side switch) 41%
B33~DB2MB, Dash, NJP, F2U2~DU4, 4~BF4 42%
B33~DB2MB, Dash, NJP, Run, 1, F2U2~DU4, 4~BF4 (for side switch) 43%
B2~DB2MB, Dash, F2U2~DU4, 4~BF4 38%
B2~DB2MB, Run, 1, F2U2~DU4, 4~BF4 39%
B14~DB2MB, Dash, NJP, F2U2~DU4, 4~BF4 38%
B14~DB2MB, Dash, NJP, Run, 1, F2U2~DU4, 4~BF4 (for side switch) 38%
F1~DB2MB, Dash, NJP, F2U2~DU4, 4~BF4 39%
F1~DB2MB, Dash, NJP, Run, 1, F2U2~DU4, 4~BF4 (for side switch) 40%
DD4MB (While air born), 4~DB2, Run, 1, F2U2~DU4, 4~BF4 46%

In the Corner Meterless

121~DB3, 4~DB2, NJP, F2U2~DU4, 4~BF4 39% (Hitbox specific, doesn't work on females)
12~DB3, 4~DB2, NJP, F2U2~DU4, 4~BF4 39% (Works on all characters)
B33~DB3, 4~DB2, NJP, F2U2~DU4, 4~BF4 44%
B2~DB3, 4~DB2, 1, F2U2~DU4, 4~BF4 40%
B2~DB2, 4U4, 1. F2U2~DU4, 4~BF4 40% (take out the 4U4 for easier combo and 36%)
B2~DF2, 4~BF4 28% (a bit wonky, character specific perhaps)
4~DB2, 4U4, 1, F2U2~DU4, 4~BF4 36% (take out the 4U4 for easier combo and 33%)

In the Corner One Bar
1212~DB2MB, 4~DB2, 4U4, 1, F2U2~DU4, 4~BF4 46%
B33~DB2MB, 4~DB2, 4U4, 1 ,F2U2~DU4, 4~BF4 49%
B2~DB2MB, 4~DB2, 1, F2U2~DU4, 4~BF4 43%
DD4MB (While air born), 4~DB2, 4U4, 1, F2U2~DU4, 4~BF4 49% (Take out 4U4 for easier combo and 46%)

Anti Air
1,12~DB2, Run, 12~BF4 28%
1, F2U2~DU4, 4~BF4 26%
4U4, Run, 1, F2U2~DU4, 4~BF4 30%
4U4, DF2/BF1 15%/16%
B1~DB2, Run, 1, F2U2~DU4, 4~BF4 34%
NJP, 1, F2U2~DU4, 4~BF4 28%
NJP, 12~DB2, Run, 12~BF4 29%
NJP, 4U4, Run, 1, F2U2~DU4, 4~BF4 31%
JIP (In air convert), Run, 1, F2U2~DU4, 4~BF4 27%
JIK ~ BF1/DF2(you can buffer the BF1 or DF2 while you're in the air) 14%/13%

For F3/B2 - Roundhouse Downward Hammer (Overhead) F3/B4 - Roundhouse Toe Stomp (Low) F4/B2 - Hop Kick Downward Hammer (Overhead) F4/B4 - Hop Kick Toe Stomp (Low) Treat them the same as B2 (Overhead) and B33 (Low) for combo purposes in all situations save the corner. In the corner the Toe stomp versions do not combo with DB3 on female characters. Instead use F3/B4 or F4/B4~BF2, 4U4, 4U4, 1, F2U2~DU4, 4~BF4 36%

I can't think of much else, so hopefully this will answer questions about how to get combos going in Full Auto.

Enjoy.
 

stosn

Noob
I was thinking about creating new combo list ( and video ) for all variation, but I decided to wait new patch. mb smth will change. Btw - gj!
 

rev0lver

Come On Die Young
a few things...

the optimal meterless midscreen should be
(starter)~low rocket, run, 12~uprocket, run, 4~bf4. it does 33% off 121 (you can use 4~uprocket off certain starters but not 121)
this can be inconsistent on female characters though, and you won't always have enough stamina for 2 runs, so in that case you can use either:
(starter)~low rocket, run, 1, f2u2~du4, 4~bf4 (31% off 121)
or
(starter)~low rocket, run, 1212~bf4 (29% off 121)
even if you don't want to go for the slightly tighter execution of the others, there's no reason to just run up and 4~bf4 when 1212 is always consistent and does a couple % more. also, there are situations where the 1212 will carry them to the corner and you can convert for even more damage with an uprocket

off a straight 4u4 you can do the same thing as the AA combo, or run up and do 4~uprocket, run, 4~bf4 for 33%. but i can't think of many situations in FA where you're gonna do a straight grounded 4u4 lol

off a meterless b2, b2~bf4 is actually the optimal thing if you're gonna commit to unsafe. so there's no reason to do bf2 unless you want to switch sides

in the corner you should be converting with 33~uprocket instead of 4~uprocket and take out the njp. you can get 46% meterless with b33~db3, 33~db2, 1, f2u2~du4, 11, 12~bf4. if you want to do the 4~uprocket combo though for the slightly easier conversion, ending with 11, 12~bf4 gives you 1% more. for most of your combos you should be ending with 11, 12~bf4 instead of straight 4~bf4. you can do 11, 4~bf4 sometimes as well, but the consistency with the gravity works better ending in 12

off b2~uprocket in the corner, you can get 41 ending like i said, but i find the easiest combo to be b2~uprocket, 1, f2u22+4, 11, 12~bf4. so you don't have to use stanky leg if you're not comfortable with the input.

i think it's also worth mentioning that you can convert off 4~df2 in the corner. you can do 11, 4~bf4 for 27%. you can also do 11, 11, 12~bf4 for 28% but it's super tight
 
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rev0lver

Come On Die Young
6fr punish with s1 without double run ( mid screen ) :
12~db3, dash, 4~db2, run, 4~bf4 ( 34% )
Nice find. I just found that you don't need stamina at all actually if you take out the run and end with f1~bf4. too bad this doesn't work off any other starters haha
 

stosn

Noob
Nice find. I just found that you don't need stamina at all actually if you take out the run and end with f1~bf4. too bad this doesn't work off any other starters haha
wow, but timing is little tricky. But it can be used after breaker as punish. Good!
So what we have? :
  • 121~db3, run, 12(or 4)~db2, run, 4~bf4 - 33%(34%)
Minuses:
Need full stamina
Tricky timing for first run 12(or 4)
Plus: more corner carry
  • 12~db3, dash, 4~db2, run, 4~bf4 ( 34% )
Minuses:
Less corner carry
Plus:
Same dmg
Does not require full stamina
In my opinion very simple

So its good to use second combo as punish
If you believe in yourself ( and mb in online ), you can do first combo for more corner carry
But for corner carry we can do same combo ( only replace the dash on the run ) :
12~db3, run, 4~db2, run, 4~bf4 ( 34% )
 
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rev0lver

Come On Die Young
wow, but timing is little tricky. But it can be used after breaker as punish. Good!
So what we have? :
  • 121~db3, run, 12(or 4)~db2, run, 4~bf4 - 33%(34%)
Minuses:
Need full stamina
Tricky timing for first run 12(or 4)
Plus: more corner carry
  • 12~db3, dash, 4~db2, run, 4~bf4 ( 34% )
Minuses:
Less corner carry
Plus:
Same dmg
Does not require full stamina
In my opinion very simple

So its good to use second combo as punish
If you believe in yourself ( and mb in online ), you can do first combo for more corner carry
But for corner carry we can do same combo ( only replace the dash on the run ) :
12~db3, run, 4~db2, run, 4~bf4 ( 34% )
agreed, but i'd only go for 12~db3 if i know i'm going to get the punish. if i'm unsure or going for a really tight punish like a -7 move, it's a lot easier to hit confirm 121 and stay + with 1212 if it's blocked
 

stosn

Noob
Yea. of course. Only for huge unsafes, because its much better too hit confirm 121~db3 or 1212~exDb2

In the corner from f12:
f12~db2, f2up2 2+4, 11, [11, 12] or (4)~bf4. [ 41% ] ( 40% )
 

BigMacMcLovin

B2s and Birdarangs
I always love a ground pound combo so

EXDD4, 4-DB2, F2U2DU4, 4-BF4

I can't remember the exact % buts it's pushing high 40s

EDIT: just noticed you've snuck a combo in there that is virtually the same. Ignore me.
 

Rip Torn

ALL I HAVE IS THE GREEN.
Yea. of course. Only for huge unsafes, because its much better too hit confirm 121~db3 or 1212~exDb2

In the corner from f12:
f12~db2, f2up2 2+4, 11, [11, 12] or (4)~bf4. [ 41% ] ( 40% )
Isnt there something you can safely hit confirm off of f12 in the corner, like f12, 11, 12~db2 etc.?
 

Rip Torn

ALL I HAVE IS THE GREEN.
But you can hit confirm this string on first hit
What about the second hit!?

Anyway, this is what I found:
f12, 11~db2, 33~bf4 36%

She's proabably got bigger damage but I couldn't find it right away.

We also need d2 starter combos. Not super relevant but hey, might as well...
 

rev0lver

Come On Die Young
What about the second hit!?

Anyway, this is what I found:
f12, 11~db2, 33~bf4 36%

She's proabably got bigger damage but I couldn't find it right away.

We also need d2 starter combos. Not super relevant but hey, might as well...
@stosn i'm pretty sure he means the situations where they happen to block f1 but not the 2 after, where you won't be able to hit confirm

my max damage off it: f12, 4~uprocket, 1, f2u22+4, 12~bf4 - 41%
 

rev0lver

Come On Die Young
Also, I think f2u22+4 as a starter is worth mentioning

midscreen
f2u22+4, df2 = 20%

corner
f2u22+4, 4~uprocket, 4u4, 11, 12~bf4 = 40%
f2u22+4, 4~uprocket, 1, 11, 11, 4~bf4 = 40%
 

Ecodus

I ain't got time to bleed.
I'll update the OP with the stuff you guys have posted later on tonight.

off a meterless b2, b2~bf4 is actually the optimal thing if you're gonna commit to unsafe. so there's no reason to do bf2 unless you want to switch sides
I might of gotten a bit ahead of myself, seeing as in the Beta BF2 is much safer.
 
You can get up to 39% midscreen meterless but the link can be tight : b33, db3, run - 4, db2 run - 4, bf4(39%)
 

Rip Torn

ALL I HAVE IS THE GREEN.
Midscreen, you can sometimes combo off of f12 only if the f1 whiffs and the 2 hits. It's kind of good for catching backdashes:

(whiff)
f12 d1~df2 11%
f12 d1~exdf2 16%
f12 d1~bf1 12%
f12 d1~bf4 18%

EDIT* Oh snap, I just found you can run in after the d1 and get a standing 1 to juggle.
 
Corner combo:
b33~db3, 4u4, 33~db2, 11, 12~bf4 44% meterless (can get 45% by adding another 11 but you have to hit 12~bf4 max height to combo)

b2~db3, 33~db2, 11, 12~bf4 40% meterless

Both combos may be inconsistent as the first one does seem to hit all characters in training mode it may not be the case if they alter their hitbox before the combo. The second combo failed against Tanya randomly and it didn't matter which stance either character was in, also failed against johnny cage in matches.
 
Midscreen, you can sometimes combo off of f12 only if the f1 whiffs and the 2 hits. It's kind of good for catching backdashes:

(whiff)
f12 d1~df2 11%
f12 d1~exdf2 16%
f12 d1~bf1 12%
f12 d1~bf4 18%

EDIT* Oh snap, I just found you can run in after the d1 and get a standing 1 to juggle.
Hold up this works mid screen :confused:

You guys are the best lol