First off, shout outs to Master D. for his Kabal pressure system that he posted a while back. It inspired me to make my own for Jax that i have had for personal use for some time now and with all the tech discussions going on recently i felt like i should shell out some of my knowledge as well
The pressure options listed here are assuming your opponent is duck blocking and do not include universal mids or overheads like 3 and F3. Here it goes, the ratings are as follows:
(1)= 12, F4[1]3, 21, 22,
(2)= F4[1]3, 21, 22
(3)=21,22,
(*)=F4[1]3 does not hit in the corner
Scorpion=2
Liu Kang=2
Kung Lao=3
Sub-Zero=2
Sindel=2
Ermac=2
Reptile=3
Kitana=2
Johnny Cage=3
Jade=2
Mileena=3*
Nightwolf=2
Cyrax=2
Noob=2
Smoke=2
Sektor=3*
Sonya=3
Jax=3
Kano=2
Stryker=2
Shang Tsung=2
Baraka=2
Kabal=3
Raiden=2
Sheeva=2
Quan Chi=3*
Cyber-Sub-Zero=2
Skarlet=3*
Kenshi=1
Rain=1 (inconsistent 12 on duck block)
Freddy Krueger=1 (inconsistent 12 on duck block)
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Now, i'd like to list a few more pressure options that are universally useful and some mix-ups to allow you to utilize the F4 string on low hitbox characters:
first we have D4, D4-Gotcha(escape counter), D3, D1-Gotcha(pressure counter), 3 and F3. All of which hit every character no matter if they are duck-blocking,Ducking or even using other normals to lower their hitbox
Then we have Special-links that hit mid or overhead, these options add hits to strings and/or keeps the pressure going, such options are: D4-Overhead Smash (now to be referred as OHS) F4-Ex OHS, F4-Ex Dash Punch, 3-OHS, F3-Gotcha grabs/OHS, 22-Ex Energy Wave, 2F2 and 21-OHS
i guess that about wraps it up, the rest of his pressure options require the opponent to be standing and are almost too numerous to list.
Hopefully this list helps someone. Let me know if there are any typos or key points that i missed, thanks
peace
The pressure options listed here are assuming your opponent is duck blocking and do not include universal mids or overheads like 3 and F3. Here it goes, the ratings are as follows:
(1)= 12, F4[1]3, 21, 22,
(2)= F4[1]3, 21, 22
(3)=21,22,
(*)=F4[1]3 does not hit in the corner
Scorpion=2
Liu Kang=2
Kung Lao=3
Sub-Zero=2
Sindel=2
Ermac=2
Reptile=3
Kitana=2
Johnny Cage=3
Jade=2
Mileena=3*
Nightwolf=2
Cyrax=2
Noob=2
Smoke=2
Sektor=3*
Sonya=3
Jax=3
Kano=2
Stryker=2
Shang Tsung=2
Baraka=2
Kabal=3
Raiden=2
Sheeva=2
Quan Chi=3*
Cyber-Sub-Zero=2
Skarlet=3*
Kenshi=1
Rain=1 (inconsistent 12 on duck block)
Freddy Krueger=1 (inconsistent 12 on duck block)
------------------------------------------------------------------------------------------------------
Now, i'd like to list a few more pressure options that are universally useful and some mix-ups to allow you to utilize the F4 string on low hitbox characters:
first we have D4, D4-Gotcha(escape counter), D3, D1-Gotcha(pressure counter), 3 and F3. All of which hit every character no matter if they are duck-blocking,Ducking or even using other normals to lower their hitbox
Then we have Special-links that hit mid or overhead, these options add hits to strings and/or keeps the pressure going, such options are: D4-Overhead Smash (now to be referred as OHS) F4-Ex OHS, F4-Ex Dash Punch, 3-OHS, F3-Gotcha grabs/OHS, 22-Ex Energy Wave, 2F2 and 21-OHS
i guess that about wraps it up, the rest of his pressure options require the opponent to be standing and are almost too numerous to list.
Hopefully this list helps someone. Let me know if there are any typos or key points that i missed, thanks
peace