GamerBlake90
Blue Blurs for Life!
Jax's 50% Wall Combo with one Enhance Bar used:
For punishing moves that leave the opponent standing, in the corner, I'll punish anything with f+4,1,3 > d+1 > 1 ... or b+1,2,4 > 1 ... depending on how much time I have to punish it. Mid-screen, I usually use 1,2,3 xx Gotcha Grab (the grab can't be ducked) or 1,2,3 xx Overhead Smash unless I want to switch positioning with 2,f+2,b+1 xx Air Gotcha Grab. If I want a bit more damage for a kill, I'll use 2,f+2,b+1 xx Air Gotcha Grab or b+1,2,4 xx EX Dash Punch unless it's something with faster recovery like Reptile's dash, in which case I'll do 1,2 xx Overhead Smash > EX Ground Pound.Something nobody's mentioned yet is fast punishing combos for moves like Reptile's elbow dash.
I'm actually liking 123 myself - 1 or d1 will catch them if they try to jump out afterward, so it sets up his pressure nicely.
And for moves that bounce up in the air on block, just do dash jabs into gotcha or lunge punch.
For Mileena's EX teleport, crouch block and uppercut after the 2 kicks. You might also be able to d1, then link lunge punch - if that works it would be a little better because of positioning.
It worked a lot better when Gotcha Grab wasn't neutral on block. >_>I didn't know 1,2,3 had a use. I'll remember that.
Might be good if they are sent to a croner. I don't like wasting meter mid screen for Jax. I only use it to keep my pressure going.Don't know if this was discussed before. After the b+1,2,4 xx Dash Punch string i think there is an almost free Ex Ground Pound. Sometimes they get to wake-up attack but still get the damage or even knokdown. Anywayz it's gold if the enemy lacks supermeter for Ex wake-ups.
Check the community guide up at the top.Is there a list of up-to-date bnbs for Jax?
I see some that don't work for the current patch.