ienjoywinning
Warrior
Was messing around earlier with 113 trait and I found some neat stuff you could do with it
113 trait jails into a jump in and that jump in, and after 113 trait very similar to Batman , You can control whether your j2 crosses up or not depending on the character so you get a guaranteed j2 after it and they have to guess whether it's gonna cross up or not and if you hit them you can go into your strings for big damage. Obviously you have more options like grab or a normal string.
But what if they block low ? the jump won't even connect. But that's a huge risk because you can also do 112 and that last hit is an overhead and is +2 and is +10 if canceled into trait and confirmable. So it's already a huge risk and even if I do the normal 113 and you keep blocking low I still jail a b2 and a divekick. Meaning that blocking low against this is a huge risk.
Now this is a little different on characters like Batman or female characters because regardless of how fast you do the j2 after trait it'll always crossup , But this is irrelevant as you can still do an instant dive kick or a b2 both of would jail. So it's the same basically , here's a demo video on how it looks like on larger characters ( ie superman, lantern etc) video :
And on low hitbox characters , ie Batman, Harley etc.
(I doubt it because I've tried everything but there's options that I might've missed so let me know if you do find anything)
PS : ty to @Trustypatches for helping me test
PS 2 : you can't crossup on females except Harley and arrow (god knows why) but you can still jail a j2 or grab for example. Also other characters also. It's very weird but you can still crossup , just that it won't jail
PS : 3 if you do the 113 from slightly more far range on chars you normally would always cross up like Batman, You can choose whether or not it crosses up--------------
Corner :
Okay so I found some more stuff that revolves around this but it's in the corner , basically against female characters like catwoman for example you can do 113 trait and do far divekick (Will crossup) or short divekick , won't crossup. It doesn't matter if she blocks the 3 low or high or anything , she blocks your 113 trait then she has to guess , you can jail both the close and far divekick but the far divekick is extremely difficult to jail , but that's completely fine because the only way she's gonna punish the fact that you didn't jail is via super , Literally no other way for her to punish you for it. Against characters like darkseid or swamp you can't do this as they're too huge for the divekick to cross up , however if they block the 3 standing then you can jail a jump and choose whether to do far or close divekick , far will crossup (Will have a small gap between the jump and the divekick but only way to stop it is with super) and close won't crossup and will also jail. Against characters like superman or like that it's the same for catwoman except if you jail the far divekick it won't crossup , so I recommend doing a neutral jump not a forward jump then a slightly instant far divekick , they won't be able to stop it unless they have super and if you do the nj instant divekick and they somehow manage to backdash it'll hit them out of it np.
If you hit with any of those divekicks you can do : nj1 short dk nj1 short dk f121+3 for a shit ton of damage.
Videos :
Edit : months later and this still works and is useful BUT instead of doing j2 into divekick just do j2 into a string (whether it's into a f12 or a 11 etc) and itll work on hit , j2 divekick will not work on hit. And also ducking doesn't take away any of the plus frames , It's a training mode bug which I will end up doing a thread on at some point.
113 trait jails into a jump in and that jump in, and after 113 trait very similar to Batman , You can control whether your j2 crosses up or not depending on the character so you get a guaranteed j2 after it and they have to guess whether it's gonna cross up or not and if you hit them you can go into your strings for big damage. Obviously you have more options like grab or a normal string.
But what if they block low ? the jump won't even connect. But that's a huge risk because you can also do 112 and that last hit is an overhead and is +2 and is +10 if canceled into trait and confirmable. So it's already a huge risk and even if I do the normal 113 and you keep blocking low I still jail a b2 and a divekick. Meaning that blocking low against this is a huge risk.
Now this is a little different on characters like Batman or female characters because regardless of how fast you do the j2 after trait it'll always crossup , But this is irrelevant as you can still do an instant dive kick or a b2 both of would jail. So it's the same basically , here's a demo video on how it looks like on larger characters ( ie superman, lantern etc) video :
And on low hitbox characters , ie Batman, Harley etc.
(I doubt it because I've tried everything but there's options that I might've missed so let me know if you do find anything)
PS : ty to @Trustypatches for helping me test
PS 2 : you can't crossup on females except Harley and arrow (god knows why) but you can still jail a j2 or grab for example. Also other characters also. It's very weird but you can still crossup , just that it won't jail
PS : 3 if you do the 113 from slightly more far range on chars you normally would always cross up like Batman, You can choose whether or not it crosses up--------------
Corner :
Okay so I found some more stuff that revolves around this but it's in the corner , basically against female characters like catwoman for example you can do 113 trait and do far divekick (Will crossup) or short divekick , won't crossup. It doesn't matter if she blocks the 3 low or high or anything , she blocks your 113 trait then she has to guess , you can jail both the close and far divekick but the far divekick is extremely difficult to jail , but that's completely fine because the only way she's gonna punish the fact that you didn't jail is via super , Literally no other way for her to punish you for it. Against characters like darkseid or swamp you can't do this as they're too huge for the divekick to cross up , however if they block the 3 standing then you can jail a jump and choose whether to do far or close divekick , far will crossup (Will have a small gap between the jump and the divekick but only way to stop it is with super) and close won't crossup and will also jail. Against characters like superman or like that it's the same for catwoman except if you jail the far divekick it won't crossup , so I recommend doing a neutral jump not a forward jump then a slightly instant far divekick , they won't be able to stop it unless they have super and if you do the nj instant divekick and they somehow manage to backdash it'll hit them out of it np.
If you hit with any of those divekicks you can do : nj1 short dk nj1 short dk f121+3 for a shit ton of damage.
Videos :
Edit : months later and this still works and is useful BUT instead of doing j2 into divekick just do j2 into a string (whether it's into a f12 or a 11 etc) and itll work on hit , j2 divekick will not work on hit. And also ducking doesn't take away any of the plus frames , It's a training mode bug which I will end up doing a thread on at some point.
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