DarksydeDash
You know me as RisingShieldBro online.
Starfire is a character who has an 8 and 11 frame high and an 11 frame mid
Her 11 frame mid has extremely poor range and is the only thing that combos into her main launcher of DB1 MB next to her standing 3 which is a 15 frame mid.
She also has a 9 frame reversal in db3 but has hitbox more directed for anti airing.
The purpose of this thread is bring to attention some issues when punishing with Starfire. That being said, if you have no interest of taking this issue seriously, I ask you to leave the thread.
THE ISSUE:
Starfire's lack of a proper mid severely hurts her damage from punishing the opponent. As mentioned before, she has only two things that properly link into her main launcher. So in order to punish her opponent harder for doing something unsafe on block, she is required to spend 2 bars for a bounce cancel which is already expensive enough as it is. The problem here is that the opponent is going to be able to block the start of the string most of the time. Her biggest issue, however, is special moves (or strings), that have some kind of of pushback or "bounce effect" where the opponent ducks their head down and ends up low profiling her 8 or 11 frame high, while also staying completely out of range of her 11 frame mid as a result. This is a serious issue because this allows the majority of the cast to abuse anything with pushback with little to no fear since the most they will take is 11-19% or about 45% should the Starfire player commit to a bounce cancel. While this sounds fine, the MB F3 will not connect at max distance and the MB B3 will sometimes completely whiff or launch the opponent to far for a followup.
Examples of special moves (excluding strings) that create whiffing issues for Starfire (basically safe):
- MB Catdash from Catwoman
-Blue Beetle's Mandible Strike (BF3 with blades)
-Black Adam's REGULAR air far boot stomp
Her 11 frame mid has extremely poor range and is the only thing that combos into her main launcher of DB1 MB next to her standing 3 which is a 15 frame mid.
She also has a 9 frame reversal in db3 but has hitbox more directed for anti airing.
The purpose of this thread is bring to attention some issues when punishing with Starfire. That being said, if you have no interest of taking this issue seriously, I ask you to leave the thread.
THE ISSUE:
Starfire's lack of a proper mid severely hurts her damage from punishing the opponent. As mentioned before, she has only two things that properly link into her main launcher. So in order to punish her opponent harder for doing something unsafe on block, she is required to spend 2 bars for a bounce cancel which is already expensive enough as it is. The problem here is that the opponent is going to be able to block the start of the string most of the time. Her biggest issue, however, is special moves (or strings), that have some kind of of pushback or "bounce effect" where the opponent ducks their head down and ends up low profiling her 8 or 11 frame high, while also staying completely out of range of her 11 frame mid as a result. This is a serious issue because this allows the majority of the cast to abuse anything with pushback with little to no fear since the most they will take is 11-19% or about 45% should the Starfire player commit to a bounce cancel. While this sounds fine, the MB F3 will not connect at max distance and the MB B3 will sometimes completely whiff or launch the opponent to far for a followup.
Examples of special moves (excluding strings) that create whiffing issues for Starfire (basically safe):
- MB Catdash from Catwoman
- End of block animation ducks her s1
- only -11 on block so mid are not an option.
- Must be punished by d1 into a special, d1 into BGB does not work. 11-19%
- Giant pushback after the headbutt, more pushback the farther it's done from.
- S1 whiffs, s2 and d1 out of range
- S3 connects but any followup special move whiffs.. LOL
- Must be punished with F2xxdb34 or F21+3 for 11-19% (Horrible damage)
- Bounce Cancel off F2 will randomly whiff
- db3, s1, s2 are out of range and d1 randomly whiffs
- S3 connects but specials whiff.. LOL
- F2 into bounce cancel whiffs (bye bye 2 bars lmao)
- Out of range of everything except F2 at max range
- F2 punish is extremely tight, does low damage, and bounce cancel randomly whiffs.
-Blue Beetle's Mandible Strike (BF3 with blades)
- 100% safe on block when done anywhere from midscreen to outside of midscreen.
- Everything except F2 whiffs when spaced but in punishable distance.
- F2 punish is a guessing game due to distance
- When landed, F2 punish does poor damage and Bounce cancel can randomly whiff
- S3 can punish it while blocking standing, not while crouching
- 1, 2, d1, db3, all whiff when not done point blank
- F2 punishes but for low damage and bounce cancel randomly whiffs.
-Black Adam's REGULAR air far boot stomp
- IA version makes all options except F2 and d1 whiff completely
- This move's frame data is extremely inconsistent on block based on distance so d1 and F2 can whiff randomly
- F2 into bounce cancel consistently whiffs when trying to punish
- Throwing is best and most consistent "punish" option for 11% ...yay?
- S2 can sometimes punish