GGA Jeremiah
Sheeva
Hey guys. There is still so much for me to learn about fighting games. I am trying to up my game and I was wondering if there is a general consensus for how close an overhead and a low attack have to be frame wise for them to be fuzzyable?
Like let's say my character has a 17 frame low, and a 21 frame overhead. Is that fuzzyable? Does it depend on how close the animations are?
What do you guys think? What are some supposed 50/50s that you guys always fuzzy in fighting games?
Like let's say my character has a 17 frame low, and a 21 frame overhead. Is that fuzzyable? Does it depend on how close the animations are?
What do you guys think? What are some supposed 50/50s that you guys always fuzzy in fighting games?