Do it. I'll bet money that especially with your knowledge, it'll be a year before you're competing at a semi-respectable level with Kung Lao.pretty much.... one week and a half, is to learn the "11212" string, and the rest, is to learn the other strings.....
REO's Jason?Before answering have any of the best players in MKX made a top 8 with a bottom tier character. The only one I can think of is salt face and when was the last time he made one ? No disrespect to anyone just saying you need good tools to be great for most people.
Only to 16 as far as I can rememberREO's Jason?
Yea. To me it's not hard to win with any character until you get to players that are at the full 70% or close to it. There's 3 things you have ask yourself and feel confident in before you can start complaining about your character.You know what's awesome is I'm reading this thread imagine how all those Stryker, Baraka, joker, green arrow, Sheeva and goro players and I hope they realize they're missing success only by 20% and its 80% their fault lol
As a sidenote, I think that godlike players also have a tendancy to have more flexibility in their character choices.Yea. To me it's not hard to win with any character until you get to players that are at the full 70% or close to it. There's 3 things you have ask yourself and feel confident in before you can start complaining about your character.
a) Am I playing my character the best they can be?
b) Am are playing the matchup the best I can be?
c) Am I playing MKX fundamentally as a whole the best I can be?
I think there was only one time in MKX where I thought maybe it was Scorpion's fault I couldn't win as much as I wanted to. That was against @Red Raptor literally the last session who I've played over 1000 matches and I was finally starting to run out of ideas. Even still it could've just been too long of a grind session and I had salted out.
If you can't answer those questions with the upmost certainty then you can't blame the character. One breakthrough in your own character knowledge, matchup, or fundamentals can have a ripple effect that changes everything. So I have little sympathy for anyone no matter what character they play with because not even I can answer the above questions with 100% certainty.
that one too.... if i learn those two, Diego will be unstoppable... just like unstoppable Jason...Like 112124
Diego the 2017 EVO champ, beating SonicFox with Lao, by only using two strings... 11212 and 112124.... HYPE AF !!!Do it. I'll bet money that especially with your knowledge, it'll be a year before you're competing at a semi-respectable level with Kung Lao.
I guarantee you wouldnt lose even to sonic fox if you practiced kobu tanya for at least a month vs a years worth of unstoppable jasonIts gotta be at least 90% player. As an example, I could practice Summoner Quan or Kobu Tanya 12 hours a day every day for a year, and I guarantee Sonic Fox could pick up unstoppable Jason for the first time, practice for 10 minutes and body me 10-0.
Whos @Red Raptor ???Yea. To me it's not hard to win with any character until you get to players that are at the full 70% or close to it. There's 3 things you have ask yourself and feel confident in before you can start complaining about your character.
a) Am I playing my character the best they can be?
b) Am I playing the matchup the best I can be?
c) Am I playing MKX fundamentally as a whole the best I can be?
I think there was only one time in MKX where I thought maybe it was Scorpion's fault I couldn't win as much as I wanted to. That was against @Red Raptor literally the last session who I've played over 1000 matches and I was finally starting to run out of ideas. Even still it could've just been too long of a grind session and I had salted out.
If you can't answer those questions with the upmost certainty then you can't blame the character. One breakthrough in your own character knowledge, matchup, or fundamentals can have a ripple effect that changes everything. So I have little sympathy for anyone no matter what character they play with because not even I can answer the above questions with 100% certainty.
Pig also had a lot more time to learn mk9 in comparison to mkx, and like slips said, there's no way that any player currently is:Pig makes a very good point. Which is why im using him as an example. Mk9 pig with kenshi..then there is Mkx pig with kenshi. Character is far more than 20%.
This is the most logical thing I've heard so far, well said dude. I was typing something very similar, great read.Here's a question: What do most people define as "the highest level of play"? (I don't think we've seen the highest level for this game yet.)
But take into consideration that, experience plays a huge part in this. If you're a top player and you end up playing the same handful of top players for a long stretch of time, (casuals, tourneys, majors, top 8s), you start to build your entire gameplan off of their habits. You start making decisions that don't make sense to outsiders. Why? Because you're no longer playing your usual gameplan. You're so familiar with each other that you're starting on Plan B or C. Once you get to that stage, it's almost literally a guessing game to see who makes the biggest mistake first.
If you play a character who is low risk/high reward, at this highest level, there's no way you CAN'T be carr-- err... "assisted" by your character if you're facing someone of similar skill with less options. Especially in THIS game. Momentum shifts in MKX are so severe. Skill is always apparent, but no amount of skill can create options where they don't already exist.
I actually agree here, but I think my Ixion example is still valid. Considering the level of talent required to do as well as he has, I imagine that if he suddenly picked a character with a large, complete toolset, he would possibly have shown himself to a serious top contender.Honestly I feel like Dan gets bad rap. He's not good, but he's not the worst character in SF. Those knees....
@HidanSo many factors to count in but summing it up i think it's 60% player and 40% character , the 60% player has A LOT of stuff to do with matchup knowledge , your knowledge about the character and the fundamental core aspects of MKX like the risk / reward , how to play the neutral and how to adapt to certain situations so even if it sounds like "giving too little credit" it's not , that 60% is a huge amount of skill to reach before being able to give play like that.
40% character because you can be playing a character that does play MKX to the fullest and win vs players that could surpass you in the skill department but end up using a worse character ( or a bad matchup ) , there are characters like say Tanya Kobu that requires minimal effort and some meta 1 and 2 mindgames to be actually a "threat" when playing a ft2 or even a ft3 , then there are characters like KL where you've got to put in time to know when to do this option #1 and when to do the option #4 in this situation let's say in the neutral , the character has plenty of options but when using them requires a highly skilled player so to be a "threat" with Kung Lao you need to also be a "good" player , then there are characters like Jason that no matter how skilled you are you're gonna have a bad time with multiple bad matchups where your tools have bad risk reward and to win it's an uphill battle all the time.