After my break from MK11, I’m trying Squander (V3) to see if there’s something there to make it worth using over V1 and V2. The only thing I have so far is that Relic Lure is safe at -6, so may potentially be used to make f4 safe in the corner (too much pushback midscreen on f4).
Relic Lure also allows Kollector to sacrifice damage to make for safe and easier metered confirms since one can wait before Amplifying to see if it hit. At worst, Kollector gives up his turn. Losing the 443 launcher from AMP War Quiot Toss causes Kollector’s damage to plummet, but the trade off is that the opponent will likely not use Breakaway unless it will preserve the round/match since AMP Relic Lure combos don’t do enough damage to warrant Breakaway.
I’ll need to test to see how punishable any Relic Lure gaps are, but there might be something there since it’s a safe move that one can wait to Amplify.
f12~Relic Lure is a safe 5% chip damage on block, so this Variation might be decent for those that are willing to sacrifice burst damage, Bola trades, movement (V1), and set-ups (V2) for consistency and safety.